BIS fnc showMarkerArray: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "True" to "true")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 5: Line 5:
|version1= 1.78
|version1= 1.78


|gr1= Map and Markers |GROUP1=
|gr1= Map and Markers


|arg= global
|arg= global

Revision as of 00:47, 18 January 2021

Hover & click on the images for description

Description

Description:
Unhide the markers sequentially.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, duration, hideAfter] spawn BIS_fnc_showMarkerArray
Parameters:
marker: Array - Array of strings (Markers)
duration: Number - (Optional, default 1) Duration
hideAfter: Boolean - (Optional, default true) true to keep markers displayed, false to hide them again afterward
Return Value:
Nothing

Examples

Example 1:
[["marker_1","marker_2","marker_n"], 3, false] spawn BIS_fnc_showMarkers;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_colorMarker BIS_fnc_moveMarker BIS_fnc_showMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note