BIS fnc startLoadingScreen: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Boolean]] - true when registered
|r1= [[Boolean]] - true when registered


|x1= <code>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call [[BIS_fnc_startLoadingScreen]];
|x1= <code>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen;
[[uiSleep]] 3;
[[uiSleep]] 3;
"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code>
"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code>

Revision as of 22:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Register a loading screen. Start the loading when it is the first one registered.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[screenId, layout] call BIS_fnc_startLoadingScreen
Parameters:
screenId: String - screen ID, will be used in BIS_fnc_endLoadingScreen
layout: String - loading text. has no effect in Arma 3
Return Value:
Boolean - true when registered

Examples

Example 1:
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen; uiSleep 3; "myLoadingScreen" call BIS_fnc_endLoadingScreen;

Additional Information

See also:
BIS_fnc_endLoadingScreen startLoadingScreen endLoadingScreen

Notes

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