BIS fnc taskAlwaysVisible: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 5: Line 5:
|1.00|= Game version
|1.00|= Game version


|arg= global|Multiplayer Arguments=
|arg= global|gr1 = Tasks
 
|gr1 = Tasks


|  Returns [[true]] if task is forced to be always visible (default: [[false]]). {{Informative| See [[Arma 3: Task Framework]] for more information.}}
|  Returns [[true]] if task is forced to be always visible (default: [[false]]). {{Informative| See [[Arma 3: Task Framework]] for more information.}}

Revision as of 10:53, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns true if task is forced to be always visible (default: false).
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
taskID call BIS_fnc_taskAlwaysVisible
Parameters:
taskID: String - ID of the task
Return Value:
Boolean - Returns true if forced visible, otherwise false

Examples

Example 1:
_isForcedVisible = "task_1" call BIS_fnc_taskAlwaysVisible;

Additional Information

See also:
Task Functions Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note