BIS fnc taskSetAlwaysVisible: Difference between revisions

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{{Function|=
{{RV|type=function


| arma3 |Game=
|game1= arma3
|version1= 1.58


|1.58|Game Version=
|arg= global
|eff= global|gr1= Tasks


|arg= global|Multiplayer Arguments=
|descr= Flags task to be or not to be always visible. {{Feature|informative| See [[Arma 3: Task Framework]] for more information.}}


|eff= global|Multiplayer Effects=
|s1= [taskID,alwaysVisible] call [[BIS_fnc_taskSetAlwaysVisible]]


|gr1 = Tasks |GROUP1=
|p1= taskID: [[String]] - task ID


| Flags task to be or not to be always visible. {{Informative| See [[Arma 3 Task Framework]] for more information.}}|Description=
|p2= alwaysVisible: [[Boolean]] - [[true]] for always visible [[false]] if not


| [taskID,alwaysVisible] call [[BIS_fnc_taskSetAlwaysVisible]] |Syntax=
|r1= [[String]] - task ID.


|p1= taskID: [[String]] - Task ID |Parameter 1=
|x1= <sqf>["BIS_Task_01",true] call BIS_fnc_taskSetAlwaysVisible;</sqf>


|p2= alwaysVisible: [[Boolean]] - [[True]] for always visible [[false]] if not |Parameter 2=
|seealso=  [[Arma 3: Task Framework]]
 
| [[String]] - Task ID. |Return Value=
 
|x1= <code>["BIS_Task_01",true] [[call]] [[BIS_fnc_taskSetAlwaysVisible]];</code>|Example 1=
 
| [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3 Task Framework]] |See Also=
}}
}}
[[Category:Function Group: Tasks|{{uc:taskHint}}]]
[[Category:Functions|{{uc:taskHint}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:taskHint}}]]

Latest revision as of 01:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Flags task to be or not to be always visible.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskID,alwaysVisible] call BIS_fnc_taskSetAlwaysVisible
Parameters:
taskID: String - task ID
alwaysVisible: Boolean - true for always visible false if not
Return Value:
String - task ID.

Examples

Example 1:
["BIS_Task_01",true] call BIS_fnc_taskSetAlwaysVisible;

Additional Information

See also:
Arma 3: Task Framework

Notes

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