BIS fnc taskSetDestination: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Task Functions" to "")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 20: Line 20:
*[[String]]: Marker name. Task will be at markers current position (Won't update if marker was moved)
*[[String]]: Marker name. Task will be at markers current position (Won't update if marker was moved)


|r1=[[String]] - Task ID
|r1= [[String]] - Task ID


|x1= <code>["BIS_task_01",[1337,1337,0]] [[call]] [[BIS_fnc_taskSetDestination]];</code>
|x1= <code>["BIS_task_01",[1337,1337,0]] [[call]] [[BIS_fnc_taskSetDestination]];</code>

Revision as of 23:33, 7 August 2021

Hover & click on the images for description

Description

Description:
Set a task's destination.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskName, destination] call BIS_fnc_taskSetDestination
Parameters:
taskName: String
destination: Object, Array, Position or String - Task destination
  • Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
  • [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
  • Position: Task will be on given positon
  • String: Marker name. Task will be at markers current position (Won't update if marker was moved)
Return Value:
String - Task ID

Examples

Example 1:
["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;

Additional Information

See also:
Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note