BIS fnc taskState: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|p([0-9]{1,2})=(.+) * + \| *(\[\[Str.+) * " to " |p$1=$2 |r1=$3 ")
m (Some wiki formatting)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 0.76


|0.76
|gr1= Tasks


|gr1= Tasks
|arg= global


|arg= global|  Returns task's state. {{Feature|Informative| See [[Arma 3: Task Framework]] for more information.}}
|descr= Returns task's state. {{Feature|Informative| See [[Arma 3: Task Framework]] for more information.}}


|s1= taskID call [[BIS_fnc_taskState]]
|s1= taskID call [[BIS_fnc_taskState]]


|p1= taskID: [[String]] - ID of the task
|p1= taskID: [[String]] - ID of the task


|r1=[[String]] - State of the task. Can be:
|r1=[[String]] - State of the task. Can be:
*AUTOASSIGNED
* "AUTOASSIGNED"
*ASSIGNED
* "ASSIGNED"
*CREATED
* "CREATED"
*SUCCEEDED
* "SUCCEEDED"
*FAILED
* "FAILED"
*CANCELED
* "CANCELED"


|x1= <code>"task_1" [[call]] [[BIS_fnc_taskState]];</code>
|x1= <code>"task_1" [[call]] [[BIS_fnc_taskState]];</code>
|x2= <code>["task_1"] [[call]] [[BIS_fnc_taskState]];</code>
|x2= <code>["task_1"] [[call]] [[BIS_fnc_taskState]];</code>


|seealso= [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]]
|seealso= [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]]
}}
}}

Revision as of 05:08, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns task's state.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
taskID call BIS_fnc_taskState
Parameters:
taskID: String - ID of the task
Return Value:
String - State of the task. Can be:
  • "AUTOASSIGNED"
  • "ASSIGNED"
  • "CREATED"
  • "SUCCEEDED"
  • "FAILED"
  • "CANCELED"

Examples

Example 1:
"task_1" call BIS_fnc_taskState;
Example 2:
["task_1"] call BIS_fnc_taskState;

Additional Information

See also:
Task Functions Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note