BIS fnc textureVehicleIcon: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 12: Line 12:
|p1= wantedIcon: [[String]]
|p1= wantedIcon: [[String]]


|r1=[[String]] - icon texture path, or ''wantedIcon'' if not found
|r1= [[String]] - icon texture path, or ''wantedIcon'' if not found


|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code>
|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code>

Revision as of 23:37, 7 August 2021

Hover & click on the images for description

Description

Description:
Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[wantedIcon] call BIS_fnc_textureVehicleIcon
Parameters:
wantedIcon: String
Return Value:
String - icon texture path, or wantedIcon if not found

Examples

Example 1:
_mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;

Additional Information

See also:
BIS_fnc_textureMarker

Notes

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