BIS fnc textureVehicleIcon: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Object Manipulation


|gr1 = Object Manipulation
|descr= Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.


| Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
|s1= [wantedIcon] call [[BIS_fnc_textureVehicleIcon]]
 
| [wantedIcon] call [[BIS_fnc_textureVehicleIcon]]


|p1= wantedIcon: [[String]]
|p1= wantedIcon: [[String]]


| [[String]] - icon texture path, or ''wantedIcon'' if not found
|r1= [[String]] - icon texture path, or ''wantedIcon'' if not found


|x1= <code>_mediTexture = ["iconManMedic"] [[call]] [[BIS_fnc_textureVehicleIcon]];</code>
|x1= <sqf>private _mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;</sqf>


| [[BIS_fnc_textureMarker]]
|seealso= [[BIS_fnc_textureMarker]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:textureVehicleIcon}}]]

Latest revision as of 00:12, 13 July 2022

Hover & click on the images for description

Description

Description:
Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[wantedIcon] call BIS_fnc_textureVehicleIcon
Parameters:
wantedIcon: String
Return Value:
String - icon texture path, or wantedIcon if not found

Examples

Example 1:
private _mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;

Additional Information

See also:
BIS_fnc_textureMarker

Notes

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