BIS fnc textureVehicleIcon: Difference between revisions

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m (Generated by BIS_fnc_exportFunctionsToWiki)
 
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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|descr= Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
____________________________________________________________________________________________


| <pre>/*
|s1= [wantedIcon] call [[BIS_fnc_textureVehicleIcon]]


Description:
|p1= wantedIcon: [[String]]
Checks whether texture is defined in CfgVehicleIcons and if so, returns the icon.


Parameter(s):
|r1= [[String]] - icon texture path, or ''wantedIcon'' if not found
0: STRING - texture


Returns:
|x1= <sqf>private _mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;</sqf>
STRING
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_textureVehicleIcon]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_textureMarker]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:textureVehicleIcon}}]]
[[Category:Functions|{{uc:textureVehicleIcon}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:textureVehicleIcon}}]]

Latest revision as of 00:12, 13 July 2022

Hover & click on the images for description

Description

Description:
Checks whether icon is defined in CfgVehicleIcons and if so, returns the icon.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[wantedIcon] call BIS_fnc_textureVehicleIcon
Parameters:
wantedIcon: String
Return Value:
String - icon texture path, or wantedIcon if not found

Examples

Example 1:
private _mediTexture = ["iconManMedic"] call BIS_fnc_textureVehicleIcon;

Additional Information

See also:
BIS_fnc_textureMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note