BIS fnc toUpperDisplayTexts: Difference between revisions

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{{Function|Comments=
{{Function| arma3|1.00|gr1= GUI| <pre>/*
 
| arma3 |Game name=
 
|1.00|Game version=
 
|gr1= GUI |GROUP1=
 
| <pre>/*


Description:
Description:
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>| <!-- [] call [[BIS_fnc_toUpperDisplayTexts]]; -->|p1=||x1= <code></code>
 
| <!-- [] call [[BIS_fnc_toUpperDisplayTexts]]; --> |SYNTAX=
 
|p1= |PARAMETER1=
 
| |RETURNVALUE=
 
|x1= <code></code>
 
| |SEEALSO=


}}
|}}





Revision as of 10:52, 18 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		* Converts text of selected classes in one display to upper-case.
		* Searches inside Controls class of the display. Looks inside RscControlsGroup as well.
		* Doesn't toUpper class with name "PlayersName" (TODO - Maybe make it parameter as well).

	Parameter(s):
		0: STRING - Class name of the display (e. g. "RscDisplayOptionsAudio").
		1: ARRAY OF STRINGS - Class names of parents of controls you want to toUpper (e. g. ["RscText", "RscTitle"]).
		2 (Optional): ARRAY OF STRINGS - Class names of controls you don't want toUpper (e. g. ["CA_VehicleAuthor"] - suitable for toUppering all RscTexts except CA_VehicleAuthor).

	Returns:
	NOTHING
*/



(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
GUI

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note