BIS fnc toUpperDisplayTexts: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
Line 18: Line 18:
|p3= blacklist: [[Array]] of [[String]]s - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])
|p3= blacklist: [[Array]] of [[String]]s - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])


|x1= <code>["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;</code>
|x1= <sqf>["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;</sqf>


|seealso= [[BIS_fnc_displayName]]
|seealso= [[BIS_fnc_displayName]]
}}
}}

Revision as of 23:45, 12 July 2022

Hover & click on the images for description

Description

Description:
Converts text of selected classes in one display to upper-case except classes with name PlayersName. Also searches inside CT_CONTROLS_GROUPs.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[displayClass, controlClasses, blacklist] call BIS_fnc_toUpperDisplayTexts
Parameters:
displayClass: String - Class name of the display to manipulate
controlClasses: Array of Strings - Class names of parents of controls you want to turn upper case (e. g. ["RscText", "RscTitle"])
blacklist: Array of Strings - (Optional: Default []) Class names of controls you don't want to turn upper case (e. g. ["CA_VehicleAuthor"])
Return Value:
Nothing

Examples

Example 1:
["RscDisplayOptionsAudio", ["RscText"]] call BIS_fnc_toUpperDisplayTexts;

Additional Information

See also:
BIS_fnc_displayName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note