BIS fnc traceBullets: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
(Examples x3)
Line 32: Line 32:
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code><nowiki>[</nowiki>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> |=
 
|x2= <code><nowiki>[</nowiki>[[player]], 20] [[spawn]] [[BIS_fnc_traceBullets]];</code> |=
 
|x3= <code><nowiki>[</nowiki>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; //remove bullet tracing</code> |=  
 
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 13:12, 20 March 2015


Hover & click on the images for description

Description

Description:
/*

	Description:
	Visualizes bullet trajectories.
	NOTE: Currently works only for player in a single instance

	Parameter(s):
		0: OBJECT - unit who's bullets will be visualized
		1: (Optional) NUMBER - max trajectories (default 10)

	Returns:
	Nothing
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 20] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; //remove bullet tracing

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section