BIS fnc tridentExecute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
Line 21: Line 21:
|p4= codeEnemy: [[Code]] - Code executed when sides are enemy
|p4= codeEnemy: [[Code]] - Code executed when sides are enemy


|r1=[[Boolean]] - [[true]] when the sides are allied
|r1= [[Boolean]] - [[true]] when the sides are allied


|x1= <code>[<nowiki/>[[west]], [[east]], { [[params]] ["_higherScore", "_lowerScore", "_areAllied"] }] [[call]] [[BIS_fnc_tridentExecute]];</code>
|x1= <code>[<nowiki/>[[west]], [[east]], { [[params]] ["_higherScore", "_lowerScore", "_areAllied"] }] [[call]] [[BIS_fnc_tridentExecute]];</code>

Revision as of 23:37, 7 August 2021

Hover & click on the images for description

Description

Description:
Execute a code based on Trident relationship.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side_1, side_2, codeFriendly, codeEnemy] call BIS_fnc_tridentExecute
Parameters:
side_1: Side
side_2: Side
codeFriendly: Code - Code executed when sides are friendly. Arguments passed to the code are:
  • 0: Side - Side with higher score (when the score is even, side from param 0 is used)
  • 1: Side - Side with lower score (when the score is even, side from param 1 is used)
  • 2: Boolean - true when the sides are allied
codeEnemy: Code - Code executed when sides are enemy
Return Value:
Boolean - true when the sides are allied

Examples

Example 1:
[west, east, { params ["_higherScore", "_lowerScore", "_areAllied"] }] call BIS_fnc_tridentExecute;

Additional Information

See also:
BIS_fnc_tridentGetRelationshipBIS_fnc_tridentHandleDamageBIS_fnc_tridentSetRelationship

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note