BIS fnc typeText2: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "{{Function" to "{{RV|type=function ")
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{{Function| arma3|1.00|gr1= GUI|eff= local
{{RV|type=function
| arma3|1.00|gr1= GUI|eff= local
| Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].
| Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike [[BIS_fnc_typeText]].
[[File:BIS fnc typeText2.gif|left|400px]]
[[File:BIS fnc typeText2.gif|left|400px]]

Revision as of 12:47, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
Syntax needed
Parameters:
stringLines:
  • Array of Strings - array containing lines of text with same structured text formatting.
  • Array of Array of Strings [text, format, color]
    • text: String - (Optional, default "")
    • format: String - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
    • color: String - (Optional, default "#ffffff")
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
alignBottom: Boolean - (Optional, default true)
rootFormat: String - (Optional, default "<t>%1</t>")
abortParams: Array - (Optional, default [])
abortCond: Code - (Optional, default { false })
playSounds: Boolean - (Optional, default true)
Return Value:
Return value needed

Examples

Example 1:
[ [ ["CAMP ROGAIN, ", "align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESUPPLY POINT", "align = 'center' shadow = '1' size = '0.7'", "#aaaaaa"], ["","<br/>"], // line break ["10 MINUTES LATER...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
Example 2:
[ ["Hello there"], safeZoneX, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true ] spawn BIS_fnc_typeText2;

Additional Information

See also:
See also needed

Notes

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