From Bohemia Interactive Community
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Description
- Description:
-
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
- Execution:
- spawn
- Groups:
- GUI
Syntax
- Syntax:
- [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
- Parameters:
- stringLines:
- Array of Strings - array containing lines of text with same structured text formatting.
- Array of Array of Strings [text, format, color]
- text: String - (Optional, default c"")
- format: String - (Optional, default c"align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
- color: String - (Optional, default c"#ffffff")
- posX: Number - (Optional, default 0)
- posY: Number - (Optional, default 0)
- alignBottom: Boolean - (Optional, default true)
- rootFormat: String - (Optional, default c"<t>%1</t>")
- abortParams: Array - (Optional, default c[])
- abortCond: Code - (Optional, default c{ false })
- playSounds: Boolean - (Optional, default true)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_EXP_camp_SITREP
Notes
-
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