BIS fnc unitPlay: Difference between revisions

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m (Lou Montana moved page BIS fnc UnitPlay to BIS fnc unitPlay: Text replacement - "BIS fnc Unit" to "BIS fnc unit")
m (Text replacement - "\[\[BIS[ _]fnc[ _]U([^A-Z])" to "[[BIS_fnc_u$1")
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| Plays back input movement data on input unit. Simplified.
| Plays back input movement data on input unit. Simplified.


| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_UnitPlay]]
| [unit, data, varDone, stateIngnore, obsolete_1, obsolete_2, skipTime] spawn [[BIS_fnc_unitPlay]]


|p1= unit: [[Object]] - Unit to play movement data on
|p1= unit: [[Object]] - Unit to play movement data on


|p2= data: [[Array]] - Movement data recorder by [[BIS_fnc_UnitCapture]]
|p2= data: [[Array]] - Movement data recorder by [[BIS_fnc_unitCapture]]


|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format:
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|exec= spawn
|exec= spawn


|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_UnitPlay]]</code>
|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_unitPlay]]</code>


| [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitPlayFiring]],[[BIS_fnc_UnitCapture]]
| [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]],[[BIS_fnc_unitCapture]]
}}
}}



Revision as of 01:22, 28 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Unit to play movement data on
data: Array - Movement data recorder by BIS_fnc_unitCapture
varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
obsolete_1: Nothing - Obsolete param, preserved because of backward compatibility
obsolete_2: Nothing - Obsolete param, preserved because of backward compatibility
skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
Return Value:
Return value needed

Examples

Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay

Additional Information

See also:
See also needed

Notes

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