BIS_fnc_unitCapture
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Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
- Parameters:
- unit: Object - unit from which to capture movement data
- duration: Number - capture's maximum duration
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
- firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_scriptedMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 29, 2014 - 21:31 (UTC)
-
Video Tutorial by TheJserver
1.56 Part 1: [1]
1.56 Part 2: [2]
Works exactly the same in Arma 3 in my experience.