BIS_fnc_unitCapture

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Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame
Execution:
spawn

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
Parameters:
unit: Object - Unit to capture movement data from
duration: Number - Duration to capture for
FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;

Additional Information

See also:
BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitPlay
Groups:
Scenes

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Posted on September 29, 2014 - 21:31 (UTC)
Benargee
Video Tutorial by TheJserver
Arma 2: Operation Arrowhead1.56Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
Arma 2: Operation Arrowhead1.56Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 to my experience.