BIS fnc unitVector: Difference between revisions

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{{Function| arma2|1.00|gr1= Vectors| <pre>
{{RV|type=function
 
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Vectors
 
|descr= <pre>
/************************************************************
/************************************************************
Unit Vector
Unit Vector
Line 7: Line 23:
This does not modify the original array.
This does not modify the original array.
The array can have any number of elements (2, 3, etc).
The array can have any number of elements (2, 3, etc).
************************************************************/
************************************************************/</pre>
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>| <!-- [] call [[BIS_fnc_unitVector]]; -->|p1=||x1= <code></code>
 
{{Wiki|placeholder}}
 
|s1= <!-- [] call [[BIS_fnc_unitVector]]; -->
 
|p1=


|}}
|r1=


|x1=


[[Category:Functions|{{uc:unitVector}}]]
|seealso=
[[Category:{{Name|arma2}}: Functions|{{uc:unitVector}}]]
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:unitVector}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:unitVector}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:unitVector}}]]

Latest revision as of 10:22, 14 June 2021

Hover & click on the images for description

Description

Description:
/************************************************************
	Unit Vector

Returns the unit vector for the passed vector (vector pointing
in the same direction, but with magnitude == 1)
This does not modify the original array.
The array can have any number of elements (2, 3, etc).
************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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