BIS fnc updatePlayerArray: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "{{Function" to "{{RV|type=function ")
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{{Function| arma3|1.00|gr1= Respawn| Updates dead player objects to their current respawned objects.| [input] call [[BIS_fnc_updatePlayerArray]]|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>
{{RV|type=function
| arma3|1.00|gr1= Respawn| Updates dead player objects to their current respawned objects.| [input] call [[BIS_fnc_updatePlayerArray]]|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>


| [[player]], [[allPlayers]], [[playableUnits]]
| [[player]], [[allPlayers]], [[playableUnits]]

Revision as of 12:41, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
input: Array of Objects - Array of old player objects
Return Value:
Return value needed

Examples

Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
See also needed

Notes

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