BIS fnc updatePlayerArray: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - ".|s1=" to ". |s1=")
m (Some wiki formatting)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function
| arma3
|1.00


|gr1= Respawn| Updates dead player objects to their current respawned objects.
|game1= arma3
|version1= 1.00
 
|gr1= Respawn
 
|descr= Updates dead player objects to their current respawned objects.


|s1=[input] call [[BIS_fnc_updatePlayerArray]]
|s1=[input] call [[BIS_fnc_updatePlayerArray]]


|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>
|p1= input: [[Array]] of [[Object]]s - Array of old player objects
 
|r1= [[Array]] - Array with new player objects
 
|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>


|seealso= [[player]], [[allPlayers]], [[playableUnits]]
|seealso= [[player]], [[allPlayers]], [[playableUnits]]
}}
}}

Revision as of 14:04, 13 June 2021

Hover & click on the images for description

Description

Description:
Updates dead player objects to their current respawned objects.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[input] call BIS_fnc_updatePlayerArray
Parameters:
input: Array of Objects - Array of old player objects
Return Value:
Array - Array with new player objects

Examples

Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
playerallPlayersplayableUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note