BIS fnc variableSpaceAdd: Difference between revisions

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|p3=element: [[Anything]] - Element which will be added (must be of same type as variable) |Parameter 3=
|p3=element: [[Anything]] - Element which will be added (must be of same type as variable) |Parameter 3=


|p4=global: [[Boolean]] - (Optional, default [[false]]) [[True]] to save modified variable globally]] |Parameter 4=
|p4=global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally]] |Parameter 4=


|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[True]] to check if element is already in variable (only for [[Array|arrays]]) |Parameter 5=
|p5=inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array|arrays]]) |Parameter 5=


| [[Anything]] - Updated variable|Return value=
| [[Anything]] - Updated variable|Return value=

Revision as of 18:16, 26 December 2020

Hover & click on the images for description

Description

Description:
Add element to variable from someone's variable space.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[object,varName,element,global,inArray] call BIS_fnc_variableSpaceAdd
Parameters:
object: Object - Owner of variable space
varName: String - Name of variable
element: Anything - Element which will be added (must be of same type as variable)
global: Boolean - (Optional, default false) true to save modified variable globally]]
inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for arrays)
Return Value:
Anything - Updated variable

Examples

Example 1:
[ player,"someVar",1337,true,true ] call BIS_fnc_variableSpaceAdd;

Additional Information

See also:
BIS_fnc_variableSpaceRemove

Notes

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Notes

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