BIS fnc weaponComponents: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Weapons |GROUP1=
|gr1 = Weapons |GROUP1=
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| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|DESCRIPTION=
| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|DESCRIPTION=
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|[classname] call [[BIS_fnc_weaponComponents]]|SYNTAX=
|[classname] call [[BIS_fnc_weaponComponents]]|SYNTAX=
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|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code>|EXAMPLE2=  
|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code>|EXAMPLE2=  
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|EXAMPLE3=  
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|EXAMPLE3=  
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| |SEEALSO=  
| |SEEALSO=  


| |MPBEHAVIOUR=  
| |MPBEHAVIOUR=  
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}}
}}



Revision as of 01:11, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[classname] call BIS_fnc_weaponComponents
Parameters:
classname: String - Classname of the parent weapon
Return Value:
Array

Examples

Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]
Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]

Additional Information

See also:
See also needed

Notes

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Notes

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