BIS fnc weaponComponents: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 1: Line 1:
{{Function|Comments=
{{Function| arma3|1.00|gr1 = Weapons| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|[classname] call [[BIS_fnc_weaponComponents]]|p1= classname: [[String]] - Classname of the parent weapon| [[Array]]
 
| arma3 |Game name=
 
|1.00|Game version=
 
|gr1 = Weapons |GROUP1=
 
| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|DESCRIPTION=
 
|[classname] call [[BIS_fnc_weaponComponents]]|SYNTAX=
 
|p1= classname: [[String]] - Classname of the parent weapon|PARAMETER1=
 
| [[Array]]|RETURNVALUE=
 
 
|x1= <code>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]</code>|EXAMPLE1=  
|x1= <code>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]</code>|EXAMPLE1=  
|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code>|EXAMPLE2=  
|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code>|EXAMPLE2=  
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|EXAMPLE3=
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|| |MPBEHAVIOUR=  
 
| |SEEALSO=
 
| |MPBEHAVIOUR=  
}}
}}



Revision as of 10:53, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[classname] call BIS_fnc_weaponComponents
Parameters:
classname: String - Classname of the parent weapon
Return Value:
Array

Examples

Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]
Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section