BIS fnc weaponsEntityType: Difference between revisions
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| | | Return object's weapons as defined in config. Scans also turrets and pylons. |= Description | ||
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| class [[call]] [[BIS_fnc_weaponsEntityType]] |= Syntax | |||
|p1= class: [[String]] or [[Array]] with string - Class of entity |= Parameter 1 | |||
| [[Array]] with strings|= Return value | |||
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| < | |x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]]; | ||
Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]</code> |= Example 1 | |||
| | |x2= <code><nowiki>[</nowiki>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]]; | ||
Returns | |||
[ | |||
"Gatling_30mm_Plane_CAS_01_F", | |||
"Laserdesignator_pilotCamera", | |||
"CMFlareLauncher", | |||
"Missile_AA_04_Plane_CAS_01_F", | |||
"Rocket_04_HE_Plane_CAS_01_F", | |||
"Missile_AGM_02_Plane_CAS_01_F", | |||
"Bomb_04_Plane_CAS_01_F", | |||
"Rocket_04_AP_Plane_CAS_01_F" | |||
]</code> |= Example 2 | |||
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Revision as of 02:13, 5 April 2018
Description
- Description:
- Return object's weapons as defined in config. Scans also turrets and pylons.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- class call BIS_fnc_weaponsEntityType
- Parameters:
- class: String or Array with string - Class of entity
- Return Value:
- Array with strings
Examples
- Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
- Example 2:
["B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; Returns [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ]
Additional Information
- See also:
- See also needed
Notes
-
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