BIS fnc weaponsEntityType: Difference between revisions
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Revision as of 16:47, 13 October 2020
Description
- Description:
- Return object's weapons as defined in config. Scans also turrets and pylons.
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- class call BIS_fnc_weaponsEntityType
- Parameters:
- class: String or Array with string - Class of entity
- Return Value:
- Array with strings
Examples
- Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
- Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; Returns [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ]
Additional Information
- See also:
- See also needed
Notes
-
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