BIS fnc weaponsEntityType: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Weapons |GROUP1=
|gr1= Weapons |GROUP1=
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| Return object's weapons as defined in config. Scans also turrets and pylons. |DESCRIPTION=
| Return object's weapons as defined in config. Scans also turrets and pylons. |DESCRIPTION=
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| class [[call]] [[BIS_fnc_weaponsEntityType]] |SYNTAX=
| class [[call]] [[BIS_fnc_weaponsEntityType]] |SYNTAX=
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| [[Array]] with strings|RETURNVALUE=
| [[Array]] with strings|RETURNVALUE=
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|x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]];
|x1= <code><nowiki>[</nowiki>"B_Soldier_GL_F"] [[call]] [[BIS_fnc_weaponsEntityType]];
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   "Rocket_04_AP_Plane_CAS_01_F"
   "Rocket_04_AP_Plane_CAS_01_F"
]</code> |EXAMPLE2=
]</code> |EXAMPLE2=
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| |SEEALSO=
| |SEEALSO=

Revision as of 01:05, 17 January 2021


Hover & click on the images for description

Description

Description:
Return object's weapons as defined in config. Scans also turrets and pylons.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
class call BIS_fnc_weaponsEntityType
Parameters:
class: String or Array with string - Class of entity
Return Value:
Array with strings

Examples

Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; Returns ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; Returns [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ]

Additional Information

See also:
See also needed

Notes

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Notes

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