BIS fnc weaponsEntityType: Difference between revisions

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|x2= <code>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]];
|x2= <code>"B_Plane_CAS_01_dynamicLoadout_F" [[call]] [[BIS_fnc_weaponsEntityType]];
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"Rocket_04_AP_Plane_CAS_01_F"
"Rocket_04_AP_Plane_CAS_01_F"
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|seealso=
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Revision as of 12:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Return object's weapons as defined in config. Scans also turrets and pylons.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
class call BIS_fnc_weaponsEntityType
Parameters:
class: String or Array of String - entity classes
Return Value:
Array with strings

Examples

Example 1:
["B_Soldier_GL_F"] call BIS_fnc_weaponsEntityType; // returns e.g ["arifle_MX_GL_ACO_F","hgun_P07_F","Throw","Put"]
Example 2:
"B_Plane_CAS_01_dynamicLoadout_F" call BIS_fnc_weaponsEntityType; /* returns e.g [ "Gatling_30mm_Plane_CAS_01_F", "Laserdesignator_pilotCamera", "CMFlareLauncher", "Missile_AA_04_Plane_CAS_01_F", "Rocket_04_HE_Plane_CAS_01_F", "Missile_AGM_02_Plane_CAS_01_F", "Bomb_04_Plane_CAS_01_F", "Rocket_04_AP_Plane_CAS_01_F" ] */

Additional Information

See also:
See also needed

Notes

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