BIS fnc wpSlingLoadAttach: Difference between revisions

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{{Function| TKOH|1.00|gr1= Waypoints| ATTACH SLINGLOAD [[Custom_Waypoints|custom waypoint]].
{{RV|type=function
 
|game1= tkoh
|version1= 1.00
 
|gr1= Waypoints
 
|descr= ATTACH SLINGLOAD [[Custom_Waypoints|custom waypoint]].


Load an object to rope.
Load an object to rope.
| [[Custom_Waypoints#Function|arguments]]: [posLimit,failCode,weight]|p1= posLimit: [[Number]] or [[Boolean]] - Time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1).|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})|p3= weight: [[Number]] - cargo weight (default: model weight)| [[Nothing]]
 
|x1= <code><nowiki>[</nowiki>[[player]], dude, 50, 10, {[[hintC]] "You lost the cargo!"}, 1000] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code>|x2= <code><nowiki>[</nowiki>[[player]], dude, 0, [[true]]] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code>
Attach the cargo immediately| exec=spawn


|}}
|exec= spawn
 
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight]
 
|p1= posLimit: [[Number]] or [[Boolean]] - time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1)
 
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
 
|p3= weight: [[Number]] - cargo weight (default: model weight)
 
|r1= [[Nothing]]
 
|x1= <sqf>[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;</sqf>


|x2= <sqf>[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately</sqf>


[[Category:Take_On_Helicopters:_Functions|wpSlingLoadAttach]]
|seealso=
[[Category:Function Group: Waypoints|wpSlingLoadAttach]]
}}

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
ATTACH SLINGLOAD custom waypoint. Load an object to rope.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [posLimit, failCode, weight]
Parameters:
posLimit: Number or Boolean - time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1)
failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
weight: Number - cargo weight (default: model weight)
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;
Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately

Additional Information

See also:
See also needed

Notes

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