BIS fnc wpSlingLoadAttach: Difference between revisions

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|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight]


|p1= posLimit: [[Number]] or [[Boolean]] - Time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1)
|p1= posLimit: [[Number]] or [[Boolean]] - time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1)


|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {})

Latest revision as of 16:51, 8 November 2023

Hover & click on the images for description

Description

Description:
ATTACH SLINGLOAD custom waypoint. Load an object to rope.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [posLimit, failCode, weight]
Parameters:
posLimit: Number or Boolean - time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1)
failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
weight: Number - cargo weight (default: model weight)
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;
Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately

Additional Information

See also:
See also needed

Notes

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