BIS fnc wpTimed: Difference between revisions
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Player has to reach waypoint area before time runs out. | Player has to reach waypoint area before time runs out. | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Custom_Waypoints#Function|arguments]]: [failCode,timeLimit,showHint] |= | | [[Custom_Waypoints#Function|arguments]]: [failCode,timeLimit,showHint] |SYNTAX= | ||
|p1= failCode: [[Code]] - code executed when time runs oout before player reach the waypoint (default: {}) |= | |p1= failCode: [[Code]] - code executed when time runs oout before player reach the waypoint (default: {}) |= | ||
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|p3= showHint: [[Boolean]] - true to show info about time left (default: false) |= | |p3= showHint: [[Boolean]] - true to show info about time left (default: false) |= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,100,{[[hintC]] "You failed!"},42,true] [[spawn]] BIS_fnc_wpTimed;</code> |= | |x1= <code><nowiki>[</nowiki>[[player]],[[position]] dude,100,{[[hintC]] "You failed!"},42,true] [[spawn]] BIS_fnc_wpTimed;</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| exec=spawn |= | | exec=spawn |= | ||
| |= | | |SEEALSO= | ||
}} | }} |
Revision as of 15:34, 7 April 2019
Description
- Description:
- COUNTDOWN custom waypoint. Player has to reach waypoint area before time runs out.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- arguments: [failCode,timeLimit,showHint]
- Parameters:
- failCode: Code - code executed when time runs oout before player reach the waypoint (default: {})
- timeLimit: Number - limit in seconds (default: 30s)
- showHint: Boolean - true to show info about time left (default: false)
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- See also needed
Notes
-
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