Difference between revisions of "Crash Files"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[Cc]ategory:ArmA:[ _]?([^|]+)\]\]" to "{{GameCategory|arma1|$1}}")
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
Line 2: Line 2:
 
== Location ==
 
== Location ==
  
{{Informative |The crash file folder of {{arma3}} can be quickly accessed with:
+
{{Feature | Informative |The crash file folder of {{arma3}} can be quickly accessed with:
 
* Press <tt>WIN + R</tt> to open the run command.
 
* Press <tt>WIN + R</tt> to open the run command.
 
* Then enter <tt>%localappdata%/Arma 3</tt> and confirm
 
* Then enter <tt>%localappdata%/Arma 3</tt> and confirm
Line 58: Line 58:
 
== Log File Content Explained ==
 
== Log File Content Explained ==
 
{{Feature|arma3|This section is only valid for {{arma3}}!}}
 
{{Feature|arma3|This section is only valid for {{arma3}}!}}
{{Informative|This is WIP, please provide feedback in the Arma 3 Discord #community_wiki channel.}}
+
{{Feature|Informative|This is WIP, please provide feedback in the Arma 3 Discord #community_wiki channel.}}
 
=== Beginning of the Log File ===  
 
=== Beginning of the Log File ===  
 
<spoiler text="Show">
 
<spoiler text="Show">
Line 178: Line 178:
 
|}  
 
|}  
  
{{Informative|
+
{{Feature|Informative|
 
{{Colorball|green}} → No action needed
 
{{Colorball|green}} → No action needed
 
<br/>{{Colorball|orange}} → Issue should be fixed
 
<br/>{{Colorball|orange}} → Issue should be fixed

Revision as of 00:01, 7 February 2021

Location

The crash file folder of Arma 3 can be quickly accessed with:
  • Press WIN + R to open the run command.
  • Then enter %localappdata%/Arma 3 and confirm

  • Create a text file and copy start "" "%localappdata%/Arma 3" in it
  • Save it as arma3LogFiles.bat
  • Double click on the file and the folder will be opened
Replace the highlighted path with the paths listed in the right column of the table below to access other games' crash file folder.

Important

Game Files Directory
Arma 3
  • arma3.rpt
  • arma3.bidmp
  • arma3.mdmp

Windows Vista → Windows 10
%localappdata%/Arma 3
%localappdata%/Arma 2 OA
%localappdata%/Arma 2

Arma 2:OA
  • arma2OA.rpt
  • arma2OA.bidmp
  • arma2OA.mdmp
Arma 2
  • arma2.rpt
  • arma2.bidmp
  • arma2.mdmp
Armed Assault
  • arma.rpt
  • arma.bidmp
  • arma.mdmp

<profileDirectory>\ArmA

Operation Flashpoint
  • flashpoint.rpt (same role as .rpt files)
  • context.bin

<GameDirectory>

Log File Content Explained

Arma 3
This section is only valid for Arma 3!
This is WIP, please provide feedback in the Arma 3 Discord #community_wiki channel.

Beginning of the Log File

Show

Common Errors and Warnings

Message (Exact message can vary) Explanation Significance
Warning Message: Picture iconmanleader not found An image or icon was not found.
Updating base class RscShortcutButton->RscButton... Caused by inheriting from wrong config while modifiying an existing base class. Currently Arma 3 has a lot of these issues out of the box.
Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). Attempt to delete a class failed.
SimulWeather - Cloud Renderer - noise texture file is not specified!
Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext
a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret
No face for B Alpha 1-4:1
No speaker given for 'Sotiris Zenon'
Strange convex component08 in a3\weapons_f_enoch\rifles\msbs\msbs65_ubs_f.p3d:geometryView
hidebullet_001 - unknown animation source codrivermuzzle_revolving
Trying to create an invalid center EMPTY
ModParams - Undefined or empty mod directory modParams was unable to find the specified mod directory.
Unit is not in cargo
Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
Error: entity [ProxyFlag_Auto] still has its shape, ref_count=2
"Some path": Missing ';' at the end of line
"Unsupported language English in stringtable" Happens if an entry was not found in the desired language e.g., English. This error will even show if it falls back to another lanuage e.g., Original. When stringtable can't find the entry it wants, it first tries Original entry, then English after that, the first entry in the stringtable is taken.
Serialization of Control variables is not implemented Can be produced when the game is saved (e.g. via saveGame).
Possible reasons:

Solution: Use the uiNamespace to save Control variables and use disableSerialization in scripts and functions that contain Control variables.

→ No action needed
→ Issue should be fixed
→ Issue needs to be fixed
→ A false error; no action required

Creating a diagnostic file for DirectX

To better analyze the reason for malfunctions it might be useful to also create a DirectX diagnostic file.

  • Press WIN+R to open the run command.
  • Enter dxdiag and confirm
  • After data collection is done, click on "Save All Information" and specify a location of where the file should be created.

Sending Crash Files