DialogControls-ProgressBar: Difference between revisions

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m (Added info about progressSetPosition)
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==CT_PROGRESS Type=8==
#REDIRECT [[CT_PROGRESS]]
 
'''TokenNames common to most controls, such as x,y,w,h,text,idc... are not listed here. '''
 
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it's value). The progress bar will always stay at 0%. However, for ArmA 2 and up, the [[progressSetPosition]] command can be used to change the value.
{| border="1" align="left" cellpadding="3" cellspacing="0" |
! colspan="3" bgcolor="#bbbbff" | Properties
|-
! bgcolor="#ddddff" | Name
! bgcolor="#ddddff" | Type
! bgcolor="#ddddff" | Remark
|-
| '''colorFrame'''
| color array
|
|-
| '''colorBar'''
| color array
|
|-
| '''texture'''
| texture
| paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";
|-
|}<br clear="all">
 
==Example==
<code><nowiki>class RscProgress
{
access = 0;
type = 8;
style = 0;
colorFrame[] = {1,1,1,1};
colorBar[] = {1,1,1,1};
texture = "#(argb,8,8,3)color(1,1,1,1)";
w = 1.2;
h = 0.03;
shadow = 0;
};
};</nowiki></code>

Latest revision as of 07:13, 30 December 2020

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