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Progress Bar
TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.

Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it is value). The progress bar will always stay at 0%. As of ArmA 2 and up, the progressSetPosition command can be used to change the value. As of Arma 3 (1.40) the bars fill color can be changed via the ctrlSetTextColor command.

Name Type Remark
colorFrame color array
colorBar color array
texture texture paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)";

  • Example Config:
class Dialog
	idd = -1;
	class Controls
		class _CT_PROGRESS
			onLoad = "_this spawn {params ['_ctrlProgress']; for '_i' from 0.1 to 1.1 step 0.1 do {_ctrlProgress progressSetPosition _i; sleep 0.2;};}";
			idc = -1;
			type = 8;
			style = 0;
			colorFrame[] = {0,0,0,1};
			colorBar[] =
				"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])",
				"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
			x = 0.344;
			y = 0.619;
			w = 0.313726;
			h = 0.0261438;
			shadow = 2;
			texture = "#(argb,8,8,3)color(1,1,1,1)";