ImageToPAA: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Pal2PacE has been renamed for Arma 3 Tools)
 
m (Text replacement - "Armed Assault: Texture Naming Rules" to "Arma: Texture Naming Rules")
 
(17 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Tool|=
{{Tool
 
|AUTHOR= [[:Category:Projects|Bohemia Interactive]]


|VERSION=
|VERSION=
Line 10: Line 8:


|DOWNLOAD=  
|DOWNLOAD=  
{{Link|link= http://store.steampowered.com/app/233800/|text= Part of Arma 3 Tools package on Steam}}


Part of Arma 3 Tools package on Steam
|DESCRIPTION=ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Arma: Texture Naming Rules]] (also available in the tools) for more information about the conversion process.
 
|DESCRIPTION= ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to [[TexView 2]]. See [[Armed Assault: Texture Naming Rules]] for more information about the conversion process.


ImageToPAA also has an interface which allows batch processing from multiple source directories, error output in case of failure and some other feature.
<br><br>
[[File:arma3tools_imagetopaagui.jpg|350px]]
|NOTES=
|NOTES=


|COMMAND=
|COMMAND=
     ImageToPAA [saveoptions] source [<destination>]
     ImageToPAA.exe [saveoptions] source [<destination>]<br>
    ImageToPaaGUI.exe


|OPTIONS=
|OPTIONS=
Line 25: Line 26:


|EXAMPLE=
|EXAMPLE=
ImageToPAA x:\Test\*.tga
ImageToPAA.exe X:\MySourceFolder\*.tga


|LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]
|LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]
Line 42: Line 43:
* PAC
* PAC


'''Important note''': All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in Pal2PacE.
'''Important note''': All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE. However, some textures which don't respect these rules might be converted via [[TexView 2]] (right click, open with TexView).
 
Also, if ImageToPAA fails to convert a texture which appears to be valid, please, consider switching your source file to 8bits.  


Output:
Output:
Line 48: Line 51:
* TGA (32 bit with alpha channel)
* TGA (32 bit with alpha channel)
* PNG (with alpha channel)
* PNG (with alpha channel)
[[Category:Tools]]
 
[[Category:Arma 3 Official Tools]]
 
{{GameCategory|arma3|Official Tools}}

Latest revision as of 23:57, 4 May 2024

Basic information

Author:
Bohemia Interactive
Compatibility:
Arma 3
Download:
Part of Arma 3 Tools package on Steam

Description

Description:
ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Arma: Texture Naming Rules (also available in the tools) for more information about the conversion process. ImageToPAA also has an interface which allows batch processing from multiple source directories, error output in case of failure and some other feature.

arma3tools imagetopaagui.jpg

Usage

Line call:
ImageToPAA.exe [saveoptions] source [<destination>]
ImageToPaaGUI.exe
Options:
Size of the texture output
  • -size=<n>
Examples:
ImageToPAA.exe X:\MySourceFolder\*.tga

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
TexView 2, Pal2PacE


Additional information

Supported formats

Input:

  • JPG
  • TGA (24 bit / 32 bit with alpha channel )
  • PNG (with or without alpha channel)
  • PAA
  • PAC

Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE. However, some textures which don't respect these rules might be converted via TexView 2 (right click, open with TexView).

Also, if ImageToPAA fails to convert a texture which appears to be valid, please, consider switching your source file to 8bits.

Output:

  • PAA/PAC
  • TGA (32 bit with alpha channel)
  • PNG (with alpha channel)