Join In Progress: Difference between revisions

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In short: JIP
Introduced in {{ofpe}} and shortened as "JIP", [[Join In Progress]] allows you to join in a multiplayer mission while it is running, without having to wait for the next mission's lobby as it was done if {{ofp}}.


Introduced in Operation Flashpoint: Elite.
To disable JIP on the server:
* admin should simply disable playable slots on the role selection screen
* a mission designer can use {{Inline code|[[Description.ext#disabledAI|disabledAI]] {{=}} 1;}} in [[Description.ext]]
However, JIP remains available if respawn is enabled in the mission.


This feature allows you to join in a multi player match/game/mission while it is running, you don't have to wait for the next mission as you do in Operation Flashpoint.
'''Related commands:'''
* [[remoteExec]]
* [[remoteExecCall]]
* [[didJIP]]
* [[didJIPOwner]]
* [[exportJIPMessages]]


To disable the JIP on the server, admin simply disables any AI (playable slots) on the role selection screen. However, if respawn is enabled in the mission, it's still possible to get into the mission.
See also [[Multiplayer Scripting#Join In Progress|Multiplayer Scripting - Join In Progress]] for more information about scripting specificities.
 
'''Commands & Functions'''
*[[BIS_fnc_didJIP]]
*[[remoteExec]]
*[[remoteExecCall]]
*[[didJIP]]
*[[didJIPOwner]]
*[[exportJIPMessages]]

Revision as of 13:14, 1 February 2019

Introduced in Operation Flashpoint: Elite and shortened as "JIP", Join In Progress allows you to join in a multiplayer mission while it is running, without having to wait for the next mission's lobby as it was done if Operation Flashpoint.

To disable JIP on the server:

  • admin should simply disable playable slots on the role selection screen
  • a mission designer can use disabledAI = 1; in Description.ext

However, JIP remains available if respawn is enabled in the mission.

Related commands:

See also Multiplayer Scripting - Join In Progress for more information about scripting specificities.