Material - Normal map HQ specular macro AS: Difference between revisions
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'''NOHQ+MC+AS+SM''' | '''NOHQ+MC+AS+SM''' | ||
<syntaxhighlight lang="cpp"> | |||
specular[] = { 0.5, 0.5, 0.5, 0 }; | |||
specularPower = 10; | |||
PixelShaderID = "NormalMapMacroASSpecularMap"; | |||
VertexShaderID = "NormalMapAS"; | |||
class Stage1 | |||
{ | |||
texture = "temp\domek\normmap_NOHQ.tga"; | |||
uvSource = "tex"; | |||
}; | |||
class Stage2 | |||
{ | |||
texture = "temp\domek\test02_MC.tga"; | |||
uvSource = "tex1"; | |||
}; | |||
class Stage3 | |||
{ | |||
texture = "temp\domek\TestUV2_AS.tga"; | |||
uvSource = "tex1"; | |||
}; | |||
class Stage4 | |||
{ | |||
texture = "temp\domek\specmap_SM.tga"; | |||
uvSource = "tex"; | |||
}; | |||
</syntaxhighlight> |
Latest revision as of 00:46, 26 March 2024
NOHQ+MC+AS+SM
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";
class Stage1
{
texture = "temp\domek\normmap_NOHQ.tga";
uvSource = "tex";
};
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1";
};
class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1";
};
class Stage4
{
texture = "temp\domek\specmap_SM.tga";
uvSource = "tex";
};