Material - Normal map HQ specular macro AS: Difference between revisions

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{{enHeader}}
'''NOHQ+MC+AS+SM'''


'''NOHQ+MC+AS+SM'''
<syntaxhighlight lang="cpp">
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";
 
class Stage1
{
texture = "temp\domek\normmap_NOHQ.tga";
uvSource = "tex";
};
 
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1";
};
 
class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1";
};


specular[] = {0.5,0.5,0.5,0};
class Stage4
specularPower = 10;
{
PixelShaderID="NormalMapMacroASSpecularMap";
texture = "temp\domek\specmap_SM.tga";
VertexShaderID="NormalMapAS";
uvSource = "tex";
class Stage1
};
{
</syntaxhighlight>
  texture="temp\domek\normmap_NOHQ.tga";
  uvSource="tex";
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1";
};
class Stage3
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1";
};
class Stage4
{
  texture="temp\domek\specmap_SM.tga";
  uvSource="tex";
};

Latest revision as of 00:46, 26 March 2024

NOHQ+MC+AS+SM

specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";

class Stage1
{
	texture = "temp\domek\normmap_NOHQ.tga";
	uvSource = "tex";
};

class Stage2
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1";
};

class Stage3
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1";
};

class Stage4
{
	texture = "temp\domek\specmap_SM.tga";
	uvSource = "tex";
};