Material - Normal map HQ specular macro AS: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
m (Text replace - "{{enHeader}}" to "")
Line 1: Line 1:
{{enHeader}}
 


'''NOHQ+MC+AS+SM'''
'''NOHQ+MC+AS+SM'''

Revision as of 20:34, 28 November 2011


NOHQ+MC+AS+SM

specular[] = {0.5,0.5,0.5,0};
specularPower = 10;
PixelShaderID="NormalMapMacroASSpecularMap";
VertexShaderID="NormalMapAS";
class Stage1
{
  texture="temp\domek\normmap_NOHQ.tga";
  uvSource="tex";
};
class Stage2
{
  texture="temp\domek\test02_MC.tga";
  uvSource="tex1";
};
class Stage3
{
  texture="temp\domek\TestUV2_AS.tga";
  uvSource="tex1";
};
class Stage4
{
  texture="temp\domek\specmap_SM.tga";
  uvSource="tex";
};