Mod.cpp/bin File Format: Difference between revisions

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Line 13: Line 13:
  action = "http://cwr.armedzone.com/";
  action = "http://cwr.armedzone.com/";


{{Important|NOTE: true/false are ''invalid'' values in the mod.cpp,}}
{{Important|NOTE: true/false are ''invalid'' values in the mod.cpp.}}


This is the standard method, and quite inconvenient.
This is the standard method, and quite inconvenient.

Revision as of 16:20, 14 January 2012

Template:unsupported-doc

A mod.cpp is to offer more detailed information in the expansion menu for mod folders.

Since Operation Arrowhead the root folder of a mod folder can (optionally) contain a mod.bin/cpp. Like arma2\@MyMod\

It is used to provide more details than just '@MyMod' listed on the right side in the main menu.

name = "Cold War Rearmed²";
picture = \some\paafile\somewere.paa;
actionName = "Website";
action = "http://cwr.armedzone.com/";
NOTE: true/false are invalid values in the mod.cpp.

This is the standard method, and quite inconvenient.

An unsatisfactory alternative is to make a pbo with the prefix set to your Mods\ root name. (Which presumes your user's wont change it).