Mod.cpp/bin File Format: Difference between revisions

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mod.cpp is used for MODS=MyMod,,,,
A mod.cpp is to offer more detailed information in the expansion menu for mod folders.


With the release of Arrowhead, Bis have re-introduced proper mod folders as per OFP. They (can) contain ~\dta, apart from ~\addons.
Since Operation Arrowhead the root folder of a mod folder can (optionally) contain a mod.bin/cpp.
Like arma2\@MyMod\


In addition, the root folder of the mod can (optionally) contain a mods.bin/cpp.
It is used to provide more details than just '@MyMod' listed on the right side in the main menu.
 
It is typically used to display something other than, and more descriptive than, 'MyMod' on the main game display


  name = "Cold War Rearmed²";
  name = "Cold War Rearmed²";
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This is the standard method, and quite inconvenient.
This is the standard method, and quite inconvenient.


Un unsatisfactory alternative is to make a pbo with the prefix set to your Mods\  root name. (Which presumes your user's wont change it).
An unsatisfactory alternative is to make a pbo with the prefix set to your Mods\  root name. (Which presumes your user's wont change it).


[[Category:BIS_File_Formats]]
[[Category:BIS_File_Formats]]

Revision as of 16:18, 14 January 2012

Template:unsupported-doc

A mod.cpp is to offer more detailed information in the expansion menu for mod folders.

Since Operation Arrowhead the root folder of a mod folder can (optionally) contain a mod.bin/cpp. Like arma2\@MyMod\

It is used to provide more details than just '@MyMod' listed on the right side in the main menu.

name = "Cold War Rearmed²";
picture = \some\paafile\somewere.paa;
actionName = "Website";
action = "http://cwr.armedzone.com/";

This is the standard method, and quite inconvenient.

An unsatisfactory alternative is to make a pbo with the prefix set to your Mods\ root name. (Which presumes your user's wont change it).