Multiplayer Game Types: Difference between revisions
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=== Mission Configuration === | === Mission Configuration === | ||
Game type can be defined [[Eden_Editor:_Scenario_Attributes|Eden Editor scenario attributes]] or in [[Description.ext]] file. | Game type can be defined [[Eden_Editor:_Scenario_Attributes|Eden Editor scenario attributes]] or in [[Description.ext]] file. | ||
<syntaxhighlight lang="cpp">class Header | <syntaxhighlight lang="cpp"> | ||
class Header | |||
{ | { | ||
gameType = CTF; // Game type | gameType = CTF; // Game type | ||
minPlayers = 1; // minimum number of players the mission supports | minPlayers = 1; // minimum number of players the mission supports | ||
maxPlayers = 10; // maximum number of players the mission supports | maxPlayers = 10; // maximum number of players the mission supports | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead. | When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead. | ||
=== Available Types === | === Available Types === | ||
Icon denotes version in which changes were introduced. Game types are defined in <tt>CfgMPGameTypes</tt> | Icon denotes version in which changes were introduced. Game types are defined in <tt>CfgMPGameTypes</tt> | ||
{| class="" | {| class="" | ||
! {{GVI|arma3| | ! {{GVI|arma3|2.00}} | ||
! {{GVI|ofp|1.00}}{{GVI|arma1|1.00}}{{GVI|arma2|1.00}}{{GVI|arma2oa|1.51}}{{GVI|TKOH|1.00}} | ! {{GVI|ofp|1.00}}{{GVI|arma1|1.00}}{{GVI|arma2|1.00}}{{GVI|arma2oa|1.51}}{{GVI|TKOH|1.00}} | ||
|- | |- | ||
Line 56: | Line 60: | ||
| <tt>Survive</tt> || Survival || Survival | | <tt>Survive</tt> || Survival || Survival | ||
|- | |- | ||
| <tt>Zeus</tt> || Zeus || Zeus | | <tt>Zeus</tt> || [[Arma 3 Curator|Zeus]] || Zeus | ||
|- | |- | ||
| <tt>Support</tt> || Support || Support | | <tt>Support</tt> || Support || Support | ||
|- | |- | ||
| <tt>EndGame</tt> || End Game || End Game | | <tt>EndGame</tt> || [[Arma 3 MP End Game|End Game]] || End Game | ||
|- | |- | ||
| <tt>Apex</tt> || Campaign - Apex Protocol || Apex Protocol | | <tt>Apex</tt> || Campaign - Apex Protocol || Apex Protocol | ||
Line 66: | Line 70: | ||
| <tt>Escape</tt> || Escape || Escape | | <tt>Escape</tt> || Escape || Escape | ||
|- | |- | ||
| <tt>Patrol</tt> || Combat Patrol || Patrol | | <tt>Patrol</tt> || [[Arma 3 MP Combat Patrol|Combat Patrol]] || Patrol | ||
|- | |- | ||
| <tt>Vanguard</tt> || Vanguard || Vanguard | | <tt>Vanguard</tt> || [[Arma 3 MP Vanguard|Vanguard]] || Vanguard | ||
|- | |- | ||
| <tt>Warlords</tt> || Warlords || Warlords | | <tt>Warlords</tt> || [[Arma 3 MP Warlords|Warlords]] || Warlords | ||
|} | |} | ||
Revision as of 02:57, 27 December 2020
Game type is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.
Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.
Mission Configuration
Game type can be defined Eden Editor scenario attributes or in Description.ext file.
class Header
{
gameType = CTF; // Game type
minPlayers = 1; // minimum number of players the mission supports
maxPlayers = 10; // maximum number of players the mission supports
};
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.
Available Types
Icon denotes version in which changes were introduced. Game types are defined in CfgMPGameTypes
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