Multiplayer Game Types: Difference between revisions

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[[File:MissionTypes_serverList.jpg|thumb|Shortcuts visible in the server browser]]
[[File:MissionTypes_filters.jpg|thumb|Names visible in the server filter]]
[[File:MissionTypes_loading.jpg|thumb|Name visible above the mission name in the loading screen]]
'''Game type''' is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.
'''Game type''' is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.


Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.
Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.
<gallery mode="packed-hover" heights=200px>
File:MissionTypesQuickPlay.jpg.jpg|Names visible in the quick play menu
File:MissionTypes_serverList.jpg|Shortcuts visible in the server browser
File:MissionTypes_filters.jpg|Names visible in the server filter
File:MissionTypes_loading.jpg|Name visible above the mission name in the loading screen
</gallery>


=== Mission Configuration ===
=== Mission Configuration ===
Game type is defined in [[Description.ext]] file.
 
class Header
Game type can be defined [[Eden_Editor:_Scenario_Attributes|Eden  Editor scenario attributes]] or in [[Description.ext]] file.
{
<syntaxhighlight lang="cpp">
gameType = CTF; {{codecomment|// Game type, see 'class' columns in the table below}}
class Header
minPlayers = 1; {{codecomment|//min # of players the mission supports}}
{
maxPlayers = 10; {{codecomment|//max # of players the mission supports}}
gameType = CTF; // Game type
};
minPlayers = 1; // minimum number of players the mission supports
maxPlayers = 10; // maximum number of players the mission supports
};
</syntaxhighlight>
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.


=== Available Types ===
=== Available Types ===
Icon denotes version in which changes were introduced. Game types are defined in {{hl|CfgMPGameTypes}}
{| class=""
{| class=""
! {{GVI|ofp|1.00}}{{GVI|arma|1.00}}{{GVI|arma2|1.00}}{{GVI|arma2oa|1.51}}{{GVI|TKOH|1.00}}
! {{GVI|arma3|2.00}}
! {{GVI|arma3|1.16}}
! {{GVI|ofp|1.00}}{{GVI|arma1|1.00}}{{GVI|arma2|1.00}}{{GVI|arma2oa|1.50}}{{GVI|TKOH|1.00}}
|- style="vertical-align:top"
 
|
 
{| class="wikitable"
! Class !! Name !! Shortcut
|-
| {{hl|Unknown}} || Undefined Game Mode || Undefined
|-
|-
| {{hl|DM}} || Deathmatch || DM
|-
| {{hl|CTF}} || Capture The Flag || CTF
|-
| {{hl|Coop}} || Cooperative Mission || Coop
|-
| {{hl|CTI}} || Capture The Island || CTI
|-
| {{hl|SC}} || Sector Control || SC
|-
| {{hl|TDM}} || Team Deathmatch || TDM
|-
| {{hl|RPG}} || Role-Playing Game || RPG
|-
| {{hl|Sandbox}} || Sandbox || Sandbox
|-
| {{hl|KOTH}} || King Of The Hill || KOTH
|-
| {{hl|LastMan}} || Last Man Standing || Last Man
|-
| {{hl|Survive}} || Survival || Survival
|-
| {{hl|Zeus}} || [[Arma 3 Curator|Zeus]] || Zeus
|-
| {{hl|Support}} || Support || Support
|-
| {{hl|EndGame}} || [[Arma 3 MP End Game|End Game]] || End Game
|-
| {{hl|Apex}} || Campaign - Apex Protocol || Apex Protocol
|-
| {{hl|Escape}} || Escape || Escape
|-
| {{hl|Patrol}} || [[Arma 3 MP Combat Patrol|Combat Patrol]] || Patrol
|-
| {{hl|Vanguard}} || [[Arma 3 MP Vanguard|Vanguard]] || Vanguard
|-
| {{hl|Warlords}} || [[Arma 3 MP Warlords|Warlords]] || Warlords
|}


| style="vertical-align:top" |
|
{| class="bikitable"
 
{| class="wikitable"
! Class
! Class
! Name
! Name
! Shortcut
! Shortcut
|-
|-
| <tt>Unknown</tt>
| {{hl|Unknown}}
| Unknown
| Unknown
| Unknown
| Unknown
|-
|-
| <tt>Coop</tt>
| {{hl|Coop}}
| Cooperative Mission
| Cooperative Mission
| Coop
| Coop
|-
|-
| <tt>DM</tt>
| {{hl|DM}}
| Death Match
| Death Match
| DM
| DM
|-
|-
| <tt>Team</tt>
| {{hl|Team}}
| Team Mission
| Team Mission
| Team
| Team
|-
|-
| <tt>CTF</tt>
| {{hl|CTF}}
| Capture the Flag
| Capture the Flag
| CTF
| CTF
|-
|-
| <tt>SCont</tt>
| {{hl|SCont}}
| Sector Control
| Sector Control
| Scontrol
| Scontrol
|-
|-
| <tt>CTI</tt>
| {{hl|CTI}}
| Capture The Island
| Capture The Island
| CTI
| CTI
|-
|-
| <tt>FF</tt>
| {{hl|FF}}
| Flag Fight
| Flag Fight
| FF
| FF
|-
|-
| <tt>Hold</tt>
| {{hl|Hold}}
| Hold Location
| Hold Location
| Hold
| Hold
|}
|}


| style="vertical-align:top" |
{| class="bikitable"
! Class
! Name
! Shortcut
|-
| <tt>Unknown</tt>
| Unknown
| Unknown
|-
| <tt>Coop</tt>
| Cooperative Mission
| Co-op
|-
| <tt>DM</tt>
| Deathmatch
| DM
|-
| <tt>TDM</tt>
| Team Deathmatch
| TDM
|-
| <tt>CTF</tt>
| Capture the Flag
| CTF
|-
| <tt>SC</tt>
| Sector Control
| SC
|-
| <tt>CTI</tt>
| Capture The Island
| CTI
|-
| <tt>RPG</tt>
| Role-Playing Game
| RPG
|-
| <tt>Sandbox</tt>
| Sandbox
| Sandbox
|-
| <tt>Seize</tt>
| Seize
| Seize
|-
| <tt>Defend</tt>
| Defend
| Defend
|-
| <tt>ZDM</tt>
| Zeus - Death Match
| Z-DM
|-
| <tt>ZCTF</tt>
| Zeus - Capture The Flag
| Z-CTF
|-
| <tt>ZCoop</tt>
| Zeus - Cooperative Mission
| Z-Coop
|-
| <tt>ZSC</tt>
| Zeus - Sector Control
| Z-SC
|-
| <tt>ZCTI</tt>
| Zeus - Capture The Island
| Z-CTI
|-
| <tt>ZTDM</tt>
| Zeus - Team Death Match
| Z-TDM
|-
| <tt>ZRPG</tt>
| Zeus - Role Playing Game
| Z-RPG
|-
| <tt>ZGM</tt>
| Zeus - Game Master
| Z-GM
|-
| <tt>ZvZ</tt>
| Zeus vs. Zeus
| ZvZ
|-
| <tt>ZvP</tt>
| Zeus vs. Players
| ZvP
|}
|}




[[Category:ArmA:_Mission_Editing]]
[[Category:Mission Editing]]
[[Category:ArmA_2:_Editing]]
[[Category:Arma_3:_Editing]]
[[Category:Multiplayer]]

Latest revision as of 00:55, 16 November 2021

Game type is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.

Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.

Mission Configuration

Game type can be defined Eden Editor scenario attributes or in Description.ext file.

class Header
{
	gameType =  CTF;	// Game type
	minPlayers =  1;	// minimum number of players the mission supports
	maxPlayers = 10;	// maximum number of players the mission supports
};

When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.

Available Types

Icon denotes version in which changes were introduced. Game types are defined in CfgMPGameTypes

Arma 3 logo black.png2.00 Logo A0.png1.00Logo A1 black.png1.00Logo A2.png1.00A2 OA Logo.png1.50tkoh logo small.png1.00
Class Name Shortcut
Unknown Undefined Game Mode Undefined
DM Deathmatch DM
CTF Capture The Flag CTF
Coop Cooperative Mission Coop
CTI Capture The Island CTI
SC Sector Control SC
TDM Team Deathmatch TDM
RPG Role-Playing Game RPG
Sandbox Sandbox Sandbox
KOTH King Of The Hill KOTH
LastMan Last Man Standing Last Man
Survive Survival Survival
Zeus Zeus Zeus
Support Support Support
EndGame End Game End Game
Apex Campaign - Apex Protocol Apex Protocol
Escape Escape Escape
Patrol Combat Patrol Patrol
Vanguard Vanguard Vanguard
Warlords Warlords Warlords
Class Name Shortcut
Unknown Unknown Unknown
Coop Cooperative Mission Coop
DM Death Match DM
Team Team Mission Team
CTF Capture the Flag CTF
SCont Sector Control Scontrol
CTI Capture The Island CTI
FF Flag Fight FF
Hold Hold Location Hold