Multiplayer Game Types: Difference between revisions
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Fred Gandt (talk | contribs) m (→Available Types: Game Version Images via {{GVI}} + table class to "bikitable" and valign changed to style declaration) |
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=== Available Types === | === Available Types === | ||
{| class="" | {| class="" | ||
! | ! {{GVI|ofp|1.00}}{{GVI|arma|1.00}}{{GVI|arma2|1.00}}{{GVI|arma2oa|1.51}}{{GVI|TKOH|1.00}} | ||
! | ! {{GVI|arma3|1.16}} | ||
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| | | style="vertical-align:top" | | ||
{| class=" | {| class="bikitable" | ||
! Class | ! Class | ||
! Name | ! Name | ||
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{| class=" | {| class="bikitable" | ||
! Class | ! Class | ||
! Name | ! Name |
Revision as of 10:58, 6 August 2014
Game type is a simplified category describing what a mission is about. It helps player to navigate through potentially large number of available missions and pick the one they would like to play.
Number of available types is limited to a range of well recognized and easily understandable entries like Deathmatch or Sector Control.
Mission Configuration
Game type is defined in Description.ext file.
class Header { gameType = CTF; // Game type, see 'class' columns in the table below minPlayers = 1; //min # of players the mission supports maxPlayers = 10; //max # of players the mission supports };
When type is not defined or misconfigured (e.g., using non-existent type), default "Unknown" is used instead.
Available Types
1.00-wrong parameter ("Arma") defined!-1.001.001.511.00 | 1.16 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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