PROPER:Mod: Difference between revisions

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m (PROPER:Mod page updated. Small bug fix.)
(PROPER:Mod: Added several new addons and two were updated.)
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==PROPER UI==
==PROPER UI==
===PROPER UI Audio Options Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Audio_Options_Dialog_Redesign.pbo (click to download)]
** Redesign of the old audio options dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Audio_Options_Dialog_Redesign_New.jpg new audio options dialog] [[Image:Image icon.png|20 px]].
===PROPER UI Campaigns Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Campaigns_Dialog_Redesign.pbo (click to download)]
** Redesign of the old campaigns dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Campaigns_Dialog_Redesign_New.jpg new campaigns dialog] [[Image:Image icon.png|20 px]].
===PROPER UI Difficulty Options Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Difficulty_Options_Dialog_Redesign.pbo (click to download)]
** Redesign of the old difficulty dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Difficulty_Options_Dialog_Redesign_New.jpg new difficulty dialog] [[Image:Image icon.png|20 px]].
===PROPER UI Gear Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Gear_Dialog_Redesign.pbo (click to download)]
** Complete redesign of the old gear dialog. Design goal is to make it convenient to use and not block the the players view as much as possible: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Gear_Dialog_Redesign_New.jpg new gear dialog] [[Image:Image icon.png|20 px]].
===PROPER UI Key Configuration Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Key_Configuration_Dialog_Redesign.pbo (click to download)]
** Redesign of the old key configuration dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Key_Configuration_Dialog_Redesign_New.jpg new key configuration dialog] [[Image:Image icon.png|20 px]].


===PROPER UI Main Menu Dialog Redesign===
===PROPER UI Main Menu Dialog Redesign===
Line 92: Line 117:
** Removed sound of clicking buttons and entering menus ([http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE2.wav MOUSE2.wav] [[Image:Sound icon.png|20 px]] and [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE3.wav MOUSE3.wav] [[Image:Sound icon.png|20 px]]).
** Removed sound of clicking buttons and entering menus ([http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE2.wav MOUSE2.wav] [[Image:Sound icon.png|20 px]] and [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE3.wav MOUSE3.wav] [[Image:Sound icon.png|20 px]]).
** Instead you will only hear this [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_NEW1.wav NEW1.wav] [[Image:Sound icon.png|20 px]] sound.
** Instead you will only hear this [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_NEW1.wav NEW1.wav] [[Image:Sound icon.png|20 px]] sound.
===PROPER UI Missions Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Missions_Dialog_Redesign.pbo (click to download)]
** Redesign of the old missions dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Missions_Dialog_Redesign_New.jpg new missions dialog] [[Image:Image icon.png|20 px]].


===PROPER UI MP Lobby Dialog Redesign===
===PROPER UI MP Lobby Dialog Redesign===
Line 129: Line 159:
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Enemy_Indicator.jpg enemy / friendly / neutral peripheral vision indicator] [[Image:Image icon.png|20 px]] at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artificial tools for themselves.
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Enemy_Indicator.jpg enemy / friendly / neutral peripheral vision indicator] [[Image:Image icon.png|20 px]] at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artificial tools for themselves.
** In addition the console like [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Blood_Splash.jpg blood splash] [[Image:Image icon.png|20 px]] at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, '''not''' from artificial tools.
** In addition the console like [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Blood_Splash.jpg blood splash] [[Image:Image icon.png|20 px]] at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, '''not''' from artificial tools.
===PROPER UI No Progress Bar===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_Progress_Bar.pbo (click to download)]
** Removes the [http://www.proper.armaholic.eu/download/proper/ui/media/PROPER_UI_No_Progress_Bar_Old.avi progress bar animation] [[Image:Image icon.png|20 px]] for all dialogs apart from the map download progress bar ([http://www.proper.armaholic.eu/download/proper/ui/media/PROPER_UI_No_Progress_Bar_New.avi no progress bar demo video]) [[Image:Image icon.png|20 px]].
===PROPER UI SelectIslands Dialog Redesign===
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_SelectIslands_Dialog_Redesign.pbo (click to download)]
** Redesign of the old select islands dialog. Design goal is to make it look clean, well structured: [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_SelectIslands_Dialog_Redesign_New.jpg new select islands dialog] [[Image:Image icon.png|20 px]].


===PROPER UI Video Options Redesign===
===PROPER UI Video Options Redesign===
Line 137: Line 177:


==PROPER Gameplay==
==PROPER Gameplay==
===PROPER Gameplay Object SupplyRadius Expanded===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Object_SupplyRadius_Expanded.pbo (click to download)]
** Tripled supplyRadius for all objects to make it more convenient ([http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Object_SupplyRadius_Expanded.avi expanded supplyRadius demo video]). [[Image:Video icon.png|20 px]]
===PROPER Gameplay Sound Mine Explosion Sound Effect Added===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added.pbo (click to download)]
** Added the good old timebomb explosion sound for a mine detonation in ArmA. :-) ([http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added_timebomb.wav timebomb.wav]). [[Image:Sound icon.png|20 px]]<br>Credits: Goeth of Finnish Defence Forces Mod for the config structure.
===PROPER Gameplay Sound SoundFly Reworked===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Sound_SoundFly_Reworked.pbo (click to download)]
** Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.<br> Credits: Values are based on Jinef's research back in the times of WGLZ, thanks mate!
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_at7_Rocket_Missile_Loop.wav AT7 Rocket Missile]. [[Image:Sound icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_bullet_noise_1.wav Bullet noise]. [[Image:Sound icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_Fly_missile1.wav Fly missile]. [[Image:Sound icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_noise.wav Reworked Noise]. [[Image:Sound icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_rocket_fly1.wav Rocket fly]. [[Image:Sound icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SoundFly_Reworked_rocketflying.wav Rocketflying]. [[Image:Sound icon.png|20 px]]
===PROPER Gameplay Sound SupersonicCrack Effect Removed===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Sound_SupersonicCrack_Effect_Removed.pbo (click to download)]
** All supersonic sounds removed. There are annoying in our view and make it almost impossible to locate the source of the projectile / reduce the sound awareness as infantry significantly. We prefer gameplay over 'realism' here ([http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Sound_SupersonicCrack_Effect_Removed_supersonic_crack_close.wav supersonic crack wav]). [[Image:Sound icon.png|20 px]].


===PROPER Gameplay Vehicle All White Radar Signature PvP===
===PROPER Gameplay Vehicle All White Radar Signature PvP===
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* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP.pbo (click to download)]
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP.pbo (click to download)]
** '''PvP only''': Makes all vehicles have a [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.avi white radar signature] [[Image:Video icon.png|20 px]] [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.jpg (Screenshot)] [[Image:Image icon.png|20 px]]. Therefore this disables radar / tab locking completely. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_No_Tab_Rader_Lock.avi Direct click] [[Image:Video icon.png|20 px]] and auomated AA launcher locking still works though. Former green / red radar targets: [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.avi video] [[Image:Video icon.png|20 px]], [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.jpg screenshot] [[Image:Image icon.png|20 px]]
** '''PvP only''': Makes all vehicles have a [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.avi white radar signature] [[Image:Video icon.png|20 px]] [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.jpg (Screenshot)] [[Image:Image icon.png|20 px]]. Therefore this disables radar / tab locking completely. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_No_Tab_Rader_Lock.avi Direct click] [[Image:Video icon.png|20 px]] and auomated AA launcher locking still works though. Former green / red radar targets: [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.avi video] [[Image:Video icon.png|20 px]], [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.jpg screenshot] [[Image:Image icon.png|20 px]]
===PROPER Gameplay Vehicle GetInRadius Expanded.pbo===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_GetInRadius_Expanded.pbo (click to download)]
** Doubled getInRadius for all vehicles to make it more convenient ([http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_GetInRadius_Expanded.avi expanded getInRadius demo video]). [[Image:Video icon.png|20 px]]


===PROPER Gameplay Vehicle InsideSoundCoef===
===PROPER Gameplay Vehicle InsideSoundCoef===
Line 200: Line 271:
** Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
** Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
** '''Todo''': Add example video.
** '''Todo''': Add example video.
===PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Weapon_HandGrenadeTimed_Explosion_OnImpact.pbo (click to download)]
** Disabled timed effect of the grenade and made in non bouncing ([http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Weapon_HandGrenadeTimed_Explosion_OnImpact.avi expanded getInRadius demo video]). [[Image:Video icon.png|20 px]]
===PROPER Gameplay Weapon No Dexterity===
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Weapon_No_Dexterity.pbo (click to download)]
** Reduces vertical weapon sway for all infantry weapons besides launcher type weapons. Horizontal weapon sway does hardly exist (or not at all) for non launcher type weapons. So the delay is mainly / solely related to ones mouse sensitivity settings. Gives the player a lot more direct mouse control over the weapon.
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Weapon_No_Dexterity_Old.avi Old y-axis weapon delay / sluggishness]. [[Image:Video icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Weapon_No_Dexterity_New01.avi More precise weapon control demo video]. [[Image:Video icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Weapon_No_Dexterity_New02.avi More precise weapon control demo video2]. [[Image:Video icon.png|20 px]]
*** [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Weapon_No_Dexterity_Launcher.avi Launcher weapons are still hard to handle]. [[Image:Video icon.png|20 px]]
In addition you are recommended to double the y axis sensitivity value
(mouseSensitivityY) based on your x axis value (mouseSensitivityX).
The values are to be found in your "YourUser.ArmAprofile" file.
Thanks to Ryan for the tip!
The floatingZoneArea should be set to the very left (equals zero) too
floatingZoneArea=0.000000;
in order to get the best direct mouse control over the weapon.


==PROPER Anims==
==PROPER Anims==
Line 655: Line 749:


==Updates on PROPER projects==
==Updates on PROPER projects==
===2007-11-02===
* Added [[PROPER:Mod#PROPER_Gameplay_Object_SupplyRadius_Expanded|PROPER Gameplay Object SupplyRadius Expanded]]
* Added [[PROPER:Mod#PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added|PROPER Gameplay Sound Mine Explosion Sound Effect Added]]
* Added [[PROPER:Mod#PROPER_Gameplay_Sound_SoundFly_Reworked|PROPER Gameplay Sound SoundFly Reworked]]
* Added [[PROPER:Mod#PROPER_Gameplay_Sound_SupersonicCrack_Effect_Removed|PROPER Gameplay Sound SupersonicCrack Effect Removed]]
* Added [[PROPER:Mod#PROPER_Gameplay_Vehicle_GetInRadius_Expanded|PROPER Gameplay Vehicle GetInRadius Expanded]]
* Added [[PROPER:Mod#PROPER_Gameplay_Weapon_HandGrenadeTimed_Explosion_OnImpact|PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact]]
* Added [[PROPER:Mod#PROPER_Gameplay_Weapon_No_Dexterity|PROPER Gameplay Weapon No Dexterity]]
* Added [[PROPER:Mod#PROPER_UI_Audio_Options_Dialog_Redesign|PROPER UI Audio Options Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_UI_Campaigns_Dialog_Redesign|PROPER UI Campaigns Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_UI_Difficulty_Options_Dialog_Redesign|PROPER UI Difficulty Options Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_UI_Gear_Dialog_Redesign|PROPER UI Gear Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_UI_Key_Configuration_Dialog_Redesign|PROPER UI Key Configuration Dialog Redesign]]
* Fixed [[PROPER:Mod#PROPER_UI_Main_Menu_Dialog_Redesign|PROPER UI Main Menu Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_UI_Missions_Dialog_Redesign|PROPER UI Missions Dialog Redesign]]
* Fixed [[PROPER:Mod#PROPER_UI_No_PeripheralVision|PROPER UI No PeripheralVision]]: blood splash was not completely removed (small transparent black square texture was still visible).
* Added [[PROPER:Mod#PROPER_UI_No_Progress_Bar|PROPER UI No Progress Bar]]
* Added [[PROPER:Mod#PROPER_UI_SelectIslands_Dialog_Redesign|PROPER UI SelectIslands Dialog Redesign]]
* Added [[PROPER:Mod#PROPER_World_Desert_Island_Instant_IntroAnims|PROPER World Desert Island Instant IntroAnims]]


===2007-10-30===
===2007-10-30===

Revision as of 15:52, 2 November 2007


by the PROPER Mod Team

Mod Info

Welcome to the PROPER Mod by the PROPER Mod Team.

Hosted by armaholic

PROPER Mod project page (temporary design)
Our earnest thanks to the armaholic team for hosting our page and projects!

Projects

Learn from the configs

Preface

Not many people are doing config editing for OFP / ArmA.
However configs are actually a very powerful tool to tweak the engine to your liking. Even better writing configs is quite simple.

There are three general problems though:

  • You cannot make screenshots from your config work most times. Yet the actual player will give you props way more than pure visual changes or additions. Even more important apart from pure reskins, missions, scripts and simple file replacements configs are an essential part of any addon!
  • Beginners can easily get overstrained by the amount of content in configs. In addition you can get puzzled by topics like config structure, inheritance, testing process and effect validation. Especially as BI made the overall config structure with bin.pbo in dta and the various configs in the addons folder very complicated and hard to handle.
  • You even found your way to the BIKI. BI did a good start with the BIKI in terms of engine documentation. However you will soon find out that configs is the topic was least documentation. So prepare yourself to do a lot of testing and forum research.

You can influence the engine and game very direct and effective by config editing. Don't give up easily and enjoy!

Special features of the PROPER Mod

Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:

  • Simple, feature specific addon.
    This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand.
  • Advanced inner structure.
    Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp.
  • Documentation.
    The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described.
  • Study and learn.
    PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.

Installation

Preface

NEVER ever put addons (pbo files) in the ArmA\addons folder!


NOT RECOMMENDED TO BE USED IN MULTIPLAYER! THIS WILL BE CONSIDER CHEATING!
NOT TESTED IN MULTIPLAYER - THERE IS ALWAYS THE CHANCE TO CRASH THE SERVER WITH
MODIFIED DATA - DON'T USE IT IN MP. PERIOD.
If the server and all clients would use it, it is a different matter of course.

Instructions

Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like

..\ArmA\@PROPER\addons\PROPER_example.pbo

Additional information

  • Every addon of the PROPER Mod can be used independently from the other PROPER Mod addons. Of course some addons are meant to be used in combination.
  • Conflicts with other peoples' addons / work should be very unlikely due to the way our work is made (config structure / config inheritance).
  • In the end the order of the different modfolders determines which addon (or more precise down to each config value) is used / active. Highest priority has the last modfolder. Like
-mod=@Mod1LeastPrio;@Mod2MidPrio;@Mod3HighestPrio.

The first modfolder technically is ArmA though, followed by @Mod1LeastPrio, @Mod2MidPrio and so on.

1st: ArmA\dta
2nd: ArmA\addons
3rd: ArmA\@Mod1LeastPrio
4th: ArmA\@Mod2MidPrio 
5th: ArmA\@Mod3HighestPrio

What about AI and PVP tags?

These two tags can sometimes be found at the end of an addon / pbo. Meaning:

  • AI tag means the addon is recommended only for sp or coop.
  • PvP tag means the addon is recommended only for human vs human (no AI) play.

PROPER UI

PROPER UI Audio Options Dialog Redesign

PROPER UI Campaigns Dialog Redesign

PROPER UI Difficulty Options Dialog Redesign

PROPER UI Gear Dialog Redesign

  • (click to download)
    • Complete redesign of the old gear dialog. Design goal is to make it convenient to use and not block the the players view as much as possible: new gear dialog Image icon.png.

PROPER UI Key Configuration Dialog Redesign

PROPER UI Main Menu Dialog Redesign

PROPER UI Menu Click Sound

PROPER UI Missions Dialog Redesign

PROPER UI MP Lobby Dialog Redesign

  • (click to download)
    • Complete redesign of the old MP lobby dialog Image icon.png.
    • Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : new MP lobby dialog Image icon.png.
    • Todo / Bug: As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!

PROPER UI MPTable Redesign

  • (click to download)
    • Design goal is the complete removal of the MPTable / scores screen Image icon.png to make people concentrate more on playing rather than statistics.
    • Todo / Bug: As you can see on this screenshot Image icon.png the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!

PROPER UI No ActionIcons

PROPER UI No Loading Anim

PROPER UI No LoadingPic

PROPER UI No PeripheralVision

  • (click to download)
    • Design goal is the removal of the enemy / friendly / neutral peripheral vision indicator Image icon.png at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artificial tools for themselves.
    • In addition the console like blood splash Image icon.png at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, not from artificial tools.

PROPER UI No Progress Bar

PROPER UI SelectIslands Dialog Redesign

PROPER UI Video Options Redesign

PROPER Gameplay

PROPER Gameplay Object SupplyRadius Expanded

PROPER Gameplay Sound Mine Explosion Sound Effect Added

  • (click to download)
    • Added the good old timebomb explosion sound for a mine detonation in ArmA. :-) (timebomb.wav). Sound icon.png
      Credits: Goeth of Finnish Defence Forces Mod for the config structure.

PROPER Gameplay Sound SoundFly Reworked

PROPER Gameplay Sound SupersonicCrack Effect Removed

  • (click to download)
    • All supersonic sounds removed. There are annoying in our view and make it almost impossible to locate the source of the projectile / reduce the sound awareness as infantry significantly. We prefer gameplay over 'realism' here (supersonic crack wav). Sound icon.png.

PROPER Gameplay Vehicle All White Radar Signature PvP

PROPER Gameplay Vehicle GetInRadius Expanded.pbo

PROPER Gameplay Vehicle InsideSoundCoef

  • (click to download)
    • It reduces sound volume inside vehicles significantly.
    • Todo: Add example video.
If you dislike the fact that the (engine sound in particular) sound is way too
loud if you are inside vehicles, you will love this one.
You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
Note that the volume is still good in order to hear all the things around you. Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds" addon... it's more like the sound is very pleasantly dampened.

PROPER Gameplay Vehicle Lock AI

However you need to be the _weapon commanding guy_ in the vehicle.
You either need to activate manual control or switch to gunner for a moment as group leader to get the _weapon commanding guy_ status. After that the tab/radar locking also works for driver or commander in ground vehicles without commander slot present in the vehicle (these almost all besides M1Abrams, T72 and BMP2).

PROPER Gameplay Vehicle No Lock PvP

  • (click to download)
    • PvP only: To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. Guided missiles Video icon.png like Strela, AA can still lock vehicles of course.

PROPER Gameplay Vehicle No Alarm Sound

PROPER Gameplay Vehicle OccludeAndObstructSounds

  • (click to download)
    • Improve audio-visual awareness inside vehicles significantly.
    • Todo: Add example video.
Well, did you ever felt lost in ArmA tanks - I am sure you did!
This is primarily due to the limited audio-visual awareness inside vehicles (compared to OFP in particular).
BI tried to introduce a fancy realism effect... as a result inside vehicles you are almost completely deaf. In other words unable to hear the surrounding sound scenery properly, like immediate hostile fire or even direct impacts at your vehicle.
This is a good day for you! With this addon, you shall become happy again!

PROPER Gameplay Vehicle StartEngine Disabled

  • (click to download)
    • Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
    • Todo: Add example video.

PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact

PROPER Gameplay Weapon No Dexterity

In addition you are recommended to double the y axis sensitivity value
(mouseSensitivityY) based on your x axis value (mouseSensitivityX).
The values are to be found in your "YourUser.ArmAprofile" file.
Thanks to Ryan for the tip!
The floatingZoneArea should be set to the very left (equals zero) too
floatingZoneArea=0.000000;
in order to get the best direct mouse control over the weapon.

PROPER Anims

PROPER Anims Working Healing Animation

PROPER World

PROPER World Sahrani Rahmadi Instant IntroAnims

PROPER UI Action Menu Priority Infantry

Command Priority Hidden
LadderOnDown 10
LadderOnUp 10
Heal 9,9
CancelAction 8,6
CancelTakeFlag 8,5
Deactivate 8,4
DeactivateMine 8,3
ReturnFlag 8
SetTimer 7,9
StartTimer 7,9
TakeFlag 5,9
TakeDropWeapon 5,6
TakeWeapon 5,6
TakeDropMagazine 5,5
TakeMagazine 5,5
DropMagazine 5,3
PutMagazine 5,3
PutWeapon 5,3
TakeMine 5,2
LadderOff 5
GetInDriver 4,8
GetInTurret 4,6
GetInPilot 4,5
GetInCommander 4,15
GetInCargo 4,1
LoadEmptyMagazine 4
LoadMagazine 4 true
LoadOtherMagazine 4
DropWeapon 3,2
HideWeapon 3,0
Talk 2
WeaponInHand 2 true
User 1,5
UserType 1,4
Gear 1
FireInflame 0,99
FirePutDown 0,99
MarkEntity 0,5199 true
MarkWeapon 0,5199 true
UseMagazine 0,519
TouchOff 0,515
NVGoggles 0,511 true
NVGogglesOff 0,511 true
HideBody 0,51
UseWeapon 0,5
HandGunOff 0,4
HandGunOffStand 0,4
HandGunOn 0,4
HandGunOnStand 0,4
WeaponOnBack 0,3 true
Salute 0,11 true
SitDown 0,1 true
StrokeFist 0,1
StrokeGun 0,1
LadderDown 0
LadderUp 0
None 0
TeamSwitch 0 true
Diary -1
IngameMenu -1

PROPER UI Action Menu Priority Vehicles

Command Priority Hidden
MoveToGunner 4,35
MoveToCommander 4,25
GetInGunner 4,2
MoveToTurret 4,2
MoveToPilot 4,15
MoveToDriver 4,05
MoveToCargo 4,0
LoadEmptyMagazine 4
LoadMagazine 4 true
LoadOtherMagazine 4
SwitchMagazine 3,0
SwitchWeapon 3,0
EngineOff 2,0
EngineOn 2,0
Gear 1
ManualFire 1
ManualFireCancel 1
TurnIn 0,95
CancelLand 0,9
Land 0,9
LandGear 0,8
LandGearUp 0,8
FlapsDown 0,7
FlapsUp 0,7
TurnOut 0,6
MarkEntity 0,5199 true
MarkWeapon 0,5199 true
NVGoggles 0,511 true
NVGogglesOff 0,511 true
LightOff 0,3
LightOn 0,3
ScudLaunch 0,04
ScudStart 0,04
ScudCancel 0,039
Repair 0,023
Rearm 0,022
Refuel 0,021
AutoHover 0,015
AutoHoverCancel 0,015
Eject 0,011
GetOut 0,010
None 0

PROPER Mod Team


Updates on PROPER projects

2007-11-02

2007-10-30