Soldier model proportions: Difference between revisions

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m (Text replacement - "{{Feature arma3|" to "{{Feature|arma3|")
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{{Feature|arma3| For updated values refer to https://forums.bohemia.net/forums/topic/201408-info-infantry-metrics/}}
{{Feature|arma3| For updated values refer to https://forums.bohemia.net/forums/topic/201408-info-infantry-metrics/}}


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*dwarf walls between 50 to 90 cm are crossable by step over special move
*dwarf walls between 50 to 90 cm are crossable by step over special move


[[Image:ergonometrieVojaka.jpg]]
[[File:ergonometrieVojaka.jpg]]
* ''max. cylinder width is 0.9m''
* ''max. cylinder width is 0.9m''


{{GameCategory|arma2|Editing}}
{{GameCategory|arma2|Editing}}

Latest revision as of 00:11, 21 November 2023


Think and compare:

  • rooms sizes
  • rooms layout (logical ground-plan)
  • doors width and height, door must have space for opening
  • windows width and height, altitude of windows-sill (depends on type)
  • ceiling height, stairs height
  • width of corridors, stairs
  • railing height, altitude of door's handle, power switches and sockets
  • dwarf walls between 50 to 90 cm are crossable by step over special move

ergonometrieVojaka.jpg

  • max. cylinder width is 0.9m