6thSense.eu/EG – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
This is true and explains my experience above but my point is, if the mission writer's goal is to get an accurate up-to-the-minute snapshot of ('''connected''')  players (alive and/or dead) we had to use [[playersNumber]]  
This is true and explains my experience above but my point is, if the mission writer's goal is to get an accurate up-to-the-minute snapshot of ('''connected''')  players (alive and/or dead) we had to use [[playersNumber]]  
However note that [[playersNumber]] apparently only works in Multiplayer mode which is what we use.
However note that [[playersNumber]] apparently only works in Multiplayer mode which is what we use.
 
--[[User:ViperMaul|ViperMaul]] 04:03, 24 January 2008 (CET)
 
----

Revision as of 05:03, 24 January 2008

Thanks So Much SickBoy!! This is an excellent contribution to the community. I use much of your addons.

I would like to add the following based on experience...

"To get a list of all (connected)player-objects in the mission"

should read...

"To get a list of all (alive)player-objects in the mission"

Because I have found that in the Six_Pack1 v0.4 -> 6thSense.eu:Pack1 when you die it does not count you during the 30-60 second respawn time set in our missions.

I know later in this very helpful article it says "The list is automatically cleared of dead players or players who left."

This is true and explains my experience above but my point is, if the mission writer's goal is to get an accurate up-to-the-minute snapshot of (connected) players (alive and/or dead) we had to use playersNumber However note that playersNumber apparently only works in Multiplayer mode which is what we use. --ViperMaul 04:03, 24 January 2008 (CET)