Moves – Arma 2 Talk

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m (Lou Montana moved page Talk:ArmA2: Moves to Talk:Arma 2: Moves: ArmA2 → Arma 2)
 
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Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --[[User:Nomdeplume|nomdeplume]] 11:42, 30 December 2009 (CET)
Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --[[User:Nomdeplume|nomdeplume]] 11:42, 30 December 2009 (CET)
:There's a list of [[AnimationTitles]]. --[[User:Master85|Master85]] 11:59, 30 December 2009 (CET)
:There's a list of [[AnimationTitles]]. --[[User:Master85|Master85]] 11:59, 30 December 2009 (CET)
 
::Thanks, I've added a link to that page instead. --[[User:Nomdeplume|nomdeplume]] 12:18, 30 December 2009 (CET)
 
==Move naming conventions==
 
A typical move name looks like this:
 
'''A'''dth'''P'''erc'''M'''run'''S'''low'''W'''rfl'''D'''fl_4
 
===A: Animation type===
 
{|
|cin||???
|-
|crg||???
|-
|cts||Cutscene?
|-
|dth||Death sequence
|-
|idl||Idle animation
|-
|inj||Injured animation?
|-
|inv||???
|-
|ldr||???
|-
|mel||???
|-
|mov||Movements?
|-
|ovr||???
|-
|sig||???
|-
|swm||Swimming?
|-
|wop||???
|-
|}
 
===P: Character position/stance===
 
{|
|erc||Standing
|-
|fal||???
|-
|knl||Kneeling
|-
|pne||Prone
|-
|sit||Sitting
|-
|swm||Swimming?
|-
|}
 
===M: Character motion/movement===
 
{|
|non||None
|-
|run||Running
|-
|spr||Sprinting
|-
|stp||Stopped/standing
|-
|wlk||Walking
|-
|}
 
===S: Weapon stance/position===
 
{|
|gth||???
|-
|lay||Weapon in position when prone???
|-
|low||Weapon lowered
|-
|non||None / no weapon
|-
|opt||???
|-
|pat||???
|-
|ras||Weapon raised
|-
|rld||Weapon reloading?
|-
|sur||???
|-
|}
 
===W: Weapon type===
 
{|
|axe||???
|-
|bin||???
|-
|lnr||Launcher?
|-
|mag||???
|-
|non||None (maybe synonym for "any"?)
|-
|pst||Pistol
|-
|rfl||Rifle
|-
|una||Unarmed?
|-
|}
 
===D: ???===
 
Not sure what this is for. Most are followed by "non", but many aren't.

Latest revision as of 17:48, 22 February 2020

Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --nomdeplume 11:42, 30 December 2009 (CET)

There's a list of AnimationTitles. --Master85 11:59, 30 December 2009 (CET)
Thanks, I've added a link to that page instead. --nomdeplume 12:18, 30 December 2009 (CET)