Sound: SoundControllers – Arma 3 Talk

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(parameter overview - part 1)
m (fixed formatting)
Line 301: Line 301:
= Parameter used in BI A3 configs =
= Parameter used in BI A3 configs =


= CfgAmmo =
== CfgAmmo ==


class SuperSonicCrack
class SuperSonicCrack
Line 323: Line 323:
  sea
  sea


= CfgWeapons =
== CfgWeapons ==


class SoundTails
class SoundTails
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  trees
  trees


= CfgSoundSets =
== CfgSoundSets ==


class Explosion_Debris_SoundSet
class Explosion_Debris_SoundSet
Line 364: Line 364:
  thrust
  thrust


= CfgSurfaces =
== CfgSurfaces ==


soundEnviron
soundEnviron
Line 373: Line 373:
  sand
  sand


= CfgEnvSounds =
== CfgEnvSounds ==


also inside CfgWorlds/EnvSounds
also inside CfgWorlds/EnvSounds
Line 390: Line 390:
  windy
  windy


= CfgWorlds =
== CfgWorlds ==


class AmbientA3
class AmbientA3
Line 408: Line 408:
  windy
  windy


= CfgSound3DProcessors =
== CfgSound3DProcessors ==


volumeAll
volumeAll

Revision as of 14:49, 25 February 2018

Config overview

1.60 http://pastebin.com/aZSiGuNQ

1.80 https://cdn.discordapp.com/attachments/300880224722092033/417300246960406528/envSounds.txt

Value ranges of environment sound controllers

  • Using Stratis
  • A3 1.80
  • ... means basically any value in between
  • floats with more than 3 digits precision have been reduced

fog rain night

same across the terrain base on current mission setting/scripted setup

altitudeSea

0

coast

0
-0
0.000
0.001
...
0.362
1.054e-005
...
9.994e-005
2.152e-006
...
9.004e-006
-1.000e-008
...
-3.1e-008
-1.000e-009
...
-9.999e-009
-1.001e-010
...
-9.999e-010
-1.001e-011
...
-9.992e-011
-1.039e-012
...
-9.957e-012
-4.861e-013
...
-9.314e-013
-4.381e-014


forest

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1
4.768e-007

houses

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

meadows

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

sea

0
0.0625
0.125
0.1875
0.25
0.375
0.4375
0.5
0.5625
0.625
0.75
0.8125
0.875
0.9375
1

trees

0
0.020
0.041
0.062
0.083
0.104
0.125
0.145
0.166
0.187
0.208
0.229
0.25
0.270
0.291
0.312
0.333
0.354
0.375
0.395
0.416
0.437
0.458
0.479
0.5
0.520
0.541
0.562
0.583
0.604
0.625
0.645
0.666
0.687
0.708
0.729
0.75
0.770
0.791
0.812
0.833
0.854
0.875
0.895
0.916
0.937
0.958
0.979
1

wind

0
0.000
0.001
...
0.076
1.003e-005
...
9.982e-005
1.167e-006
...
9.941e-006
1.052e-007
...
6.884e-007

Parameter used in BI A3 configs

CfgAmmo

class SuperSonicCrack

class SCrackForest class SCrackHouses class SCrackMeadow class SCrackTrees

frequency

speed

trigger

forest
houses
meadow
trees
interior
sea

CfgWeapons

class SoundTails class TailForest class TailHouses class TailInterior class TailMeadows class TailTrees

volume

interior
meadows
sea
forest
houses
trees

CfgSoundSets

class Explosion_Debris_SoundSet

volumeFactor

sea

class APC_Tracked_Engine_EXT_Burst_SoundSet class APC_Tracked_Engine_INT_Burst_SoundSet class MBT_Engine_EXT_Burst_SoundSet class MBT_Engine_INT_Burst_SoundSet class Mrap_Engine_EXT_Burst_SoundSet class Mrap_Engine_INT_Burst_SoundSet class Truck_Engine_EXT_Burst_SoundSet class Truck_Engine_INT_Burst_SoundSet

playTrigger

angVelocity
speed
thrust

CfgSurfaces

soundEnviron

grass
gravel
rock
sand

CfgEnvSounds

also inside CfgWorlds/EnvSounds

volume

coast
forest
hills
houses
meadow
night
rain
sea
trees
windy

CfgWorlds

class AmbientA3

class Species

maxCircleCount

hills
houses
meadow
night
rain
sea
trees
waterDepth
windy

CfgSound3DProcessors

volumeAll

coast
factor
forest
trees