distance – Talk

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m (position distance position)
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In OFP there's quite a big mistake with small distances (less 1m). Did anybody checked if it is  fixed in arma ?--[[User:Bdfy|bdfy]]
In OFP there's quite a big mistake with small distances (less 1m). Did anybody checked if it is  fixed in arma ?--[[User:Bdfy|bdfy]]
== position distance position ==
distance seems to consider only over the ground level positions (sadly).
So, '''getPos player distance [getPos player select 0, (getPos player select 1)-100, getPos player select 2''']would return 100 only if player is over the sea and there is no land 100 South of him.

Revision as of 23:20, 19 April 2007

Did you know that the distance function also works with position arrays? It even accepts an object and a position array combined.

-Joris 21:54, 17 December 2006 (CET)

Cool, thanks! Included it. :) --raedor 22:17, 17 December 2006 (CET)

In OFP there's quite a big mistake with small distances (less 1m). Did anybody checked if it is fixed in arma ?--bdfy

position distance position

distance seems to consider only over the ground level positions (sadly).

So, getPos player distance [getPos player select 0, (getPos player select 1)-100, getPos player select 2]would return 100 only if player is over the sea and there is no land 100 South of him.