respawnVehicle – Talk

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There numerous ways this command could be implemented. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=73;t=64097 Here] in the BIS forums is just an example. --[[User:Sy|Sy]] 12:06, 21 June 2007 (CEST)
There numerous ways this command could be implemented. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=73;t=64097 Here] in the BIS forums is just an example. --[[User:Sy|Sy]] 12:06, 21 June 2007 (CEST)


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Are objects that are marked as respawnable treated any differently than normal objects that aren't set to respawn?? (Besides the respawning part) Meaning for the net code do they transmit more information about themselves? If I script spawned all my vehicles as respawnable 1 time, would the respawn code take care of cleaning up vehicles for me so I don't have to worry about a littered battlefield in a CTI game? --[[User:Doolittle|Doolittle]] 19:10, 21 June 2007 (CEST)

Revision as of 19:10, 21 June 2007

There numerous ways this command could be implemented. Here in the BIS forums is just an example. --Sy 12:06, 21 June 2007 (CEST)

Are objects that are marked as respawnable treated any differently than normal objects that aren't set to respawn?? (Besides the respawning part) Meaning for the net code do they transmit more information about themselves? If I script spawned all my vehicles as respawnable 1 time, would the respawn code take care of cleaning up vehicles for me so I don't have to worry about a littered battlefield in a CTI game? --Doolittle 19:10, 21 June 2007 (CEST)